It's done. Use the link the right-hand column to download.
I tested it and it looks OK. Let me know if anything seems off with it.
I don't want to release 0.84g until I have the 'planet map' thing in the briefing, which is something that I wanted to have in the game for a long time, so that the player would have an idea of 'where they were'.
Since the first chapter of missions takes place in the Simetra System, and the player returns there to defend it at the end of the game, it makes sense to kick off by starting to create a moving model of that solar system.
It wants a bit of fine-tuning, some overlay elements and some labels for the planets.
For level 1, it will get an animated path to indicate the location/course of the alliance fleet.
For level 2, it will have an overlay to represent the asteroid belt.
I think this is going to be quite cool.... if ... I can ever get it done.
Little while ago, I noticed that my old G-Shock that fought alongside for 15 years started to get intermittent problems with its solar power.
It's been damaged and repaired lots of times and Casio no longer have spares to fix its module.
I 'invested' in a Microsoft band to take some pressure off it. Microsoft hasn't made these in years and the app was cancelled afterwards. You can pick these up for £20 new on eBay.
You need to use a band unlocker app for Windows to activate these bands over USB cable to make them work now.
Once you do that, they're pretty sweet, even without Microsoft's app.
I noticed as I re-watched Zentrix the other week that all the characters make heavy use of their smartwatches to communicate with eachother.
We went from 2003 when the show was made and they didn't exist to now where they're all-over.
At the same time, I went to feed the hens yesterday and this thing warned me that UV was high and gave you options for monitoring it.
That reminded me about Ninestein's 'Tim' smartwatch in Terrahawks, which tracked the level of toxins in the air given off by Sram's green alien blood.
In 2065, nobody will remark at Brains talking to his watch.
Happy Easter to all!
I doodled this while in a meeting.
The super pack for the Sylph increases the ship's range, resilience and firepower.
I figure that, additional to the super pack, two large missile containers could be attached to back of the ship, containing anti-ship missile missiles, rather than the anti-aircraft missiles normally stored in the internal bays.
When reviewing the front page updates, I remembered that I had added the specific pages from Infinity magazine's article on Star Fleet to a hidden directory on the site for safe-keeping.
Since some time has passed since the relevant issue was published in 2020, I figure nobody will mind me making the directory public.
This arrived over FedEx the other day. There are 3 pages given over to Star Fleet, including one of the 32 colour pages.
I finished the scans. Click on the image above to check them out.
I'm not sure what show features on the left of the above image.
The things in the upper-left remind me of Robotnik from Sonic the Hedgehog, but 10 years or-so earlier.
On the shipping label, it mentions "BILL SENDER".
How great would it be to work in shipping and have the name Bill Sender?
I finally got my printer working again to print the outline from Shonen Jump.
I intended to do a colour version of Ruby this way initially, by hand, but this way, we see the outputs of both methods.
I received the Kubunshu encyclopedia that has a little summary on X Bomber, but haven't scanned it yet.
At the same time, I won an auction on a Showa colouring book that I'd not seen before.
It's smaller than the others but has a unique cover.
You can see the photos from the listing and I'll scan it once I get my hands on it:
Colouring Book C
You might notice that the Showa section has been made a bit more organised, so that people aren't trying to find things in a never-ending wall of images.
You might recognise this illustration as Ruby; the main character that gets added in the Shonen Jump X Bomber manga.
Unfortunately, she doesn't feature on the colour inside cover; nor any of the colour preview images on the outside cover or contents pages.
That means that we have no idea about her eye or hair colour etc.
Way I imagined it when reading the manga, was that she had blue eyes and strawberry blonde hair.
Anyway, I lifted this outline from p411 of the August 1980 Shonen Jump.
I would've coloured this by hand, except that my printer threw a red screen of death.
So, until I get it working, or I stump up the money for the Epson A3 ink tank photo printer that I want, I had to do it in Photoshop.
I think she came out quite well. The hard lines and the anime illustration style remind me of the cutscenes to Zone 66, (which is a wonderful game, if you give it a little spin in DosBox).
I think I'm going to do a few different versions of this and have a play with the values.
The background is the moonbase reception hall, that someone was kind enough to provide an image of on twitter recently.
There is a story to that which can serve as a next week's Star Fleet Saturday.
X-Project Player Ships
Extra Player Ships