News Displaying 116 to 125 of 124 .jpg) This is one of the original posters, used to advertise the original broadcast of the show in Japan in 1980.
It shows the broadcast times (6pm Saturday on Fuji TV) and advertises the theme song, which was available on tape any vinyl at the time.
The blue text on the left seems to mention the TV-kun magazine features and manga, based on the show.
I found this item listed for sale on Mercari. I would like to share with you a great new fan story: Star Fleet Trinity by Suzy Jones.
This story is a very seamless continuation of Shane Perry's Revenge of Makara story.
It's been a good while since we had a fan story to add to the site. I come across a lot of artwork and other projects, but sometimes, it's fan stories that stick with us most.
I was very honoured that this came my way so I could get an early look at it.
I hope you enjoy it as much as I did.
Check out the fan stories page for more.  With increased focus on developing X-Bomber the Game, I hadn't gone hunting about on nitter for quite some time.
It hadn't been turning up much in the way of interesting results for a while, but this time, I managed to get something really good out of it...
Maki and @ Kenyoko started off making the Star Fleet laser pistol that you see quite a few characters use in the show, which is a big achievement in itself when you look at how well-made it is.
After that, they started work on a Captain Carter costume, complete with the mechanical symbiont creature, which is also electronic: like the pistol.
Anyway, I bunched the media files together for people to have a good look over. I pulled the images of this nice X-Bomber model that I found on ebay.
Fan Work Contributors A-M / milenergi0
It looks very accurate to the original. The only downside is that the paintwork is a bit soft and it has a bit of overspray in places. 
Player Ships
- Dynamic adjustment to Braincom sprite scaling during Dai-X junction to accommodate 25% downscale of sprite.
- Dai-X fighter missiles reinstated as actual missiles, rather than homing lasers
- Dai-X fighter 'boosters', based on Blitzkrieg Dai-X
(Collect white boost power-up).
- Further improvements to Dai-X system
- Engine alpha channel for all player ships
- Wingblade mode change animations improved
- Fixed a few glitches with The Skull
Player Weapons
- Dai-X black hole ripper improved:
Shoulder turrets on launchers both work correctly.
Long-press fires 2 (Z) to fire black hole bomb, (if equipped).
Automatically selects pulse guns after firing via selected mode
- Special weapon overlay for X-Bomber weapons:
ADEN cannons, EM napalm, Gunboys
- Dai-X booster sprite and logic improved
- Booster docking and animation logic improved
- Guided weapon logic accommodates enemies with outlying hot spots.
- Minor delay applied to scalar mass driver (stage 2 and 3) reloading, automatic fire cycle added
- Gunboys' firing logic and animations improved
- Dai-X fighter special weapons toned down, upgrade power-ups made more effective
Enemies
- Hotspots fixed on enemy Astrowing fighter
- Improvements to order of operations when enemies destroyed
- Head added to L14 boss Death-X
Level-specific
- L7 - Boss weapon logic improved
- L9 - Improvements to sea environment
- L8 and 9 - Gradients to blend background changes
- L11 - background textures and underwater particles improved
- L15 - Countdown loops correctly after time limit reached
- L16 - Grey attack cruiser variant logic
System
- Guest enemy system: spawn rates and randomisation tweaked
- Darkness/opacity of shadows reduced
- Initial health boost for enemy missiles, to inhibit chain-destroy on launch.
- Warning/timer ring animation improved
- Weird glitch in guest enemy system fixed
- HUD indicates airstrike, F-01 and reserve player ship statuses.
- Secondary weapon ammo counter correct colour for 'original' Dai-X and fighters  On one of our recent travels, the hotel had a great on-demand children's TV service that had some good shows like Ninjago.
Another show: Slugterra, didn't want to stream properly, so I downloaded it when I got back and it's a really fun series.
I'm not sure how great it is for children because it's a lot less cerebral than the studio's later show: The Deep, but there's never a dull moment in it.
It's a western-style show about a group of young gunslingers, who ride their robot animals through a bright, colourful underground world of giant caverns.
All the weapons work by firing colourful little creatures called slugs - each with different capabilities - that can be guided and combined in different ways, once fired.
The show has one speed, which is: flat-out, and everything in the show looks terrific: the characters, environments, weapons. The style of presentation is great.
I found that the easiest way to watch it was on their own youtube channel. I spotted an interesting find on the windowsphone reddit, which is surprisingly active for an OS that died, in effect, even before Microsoft unsupported it in 2019:
Nokia Design Archive | Aalto University I see that Scott Host: the programmer for Raptor, (which was a major inspiration for X-Bomber the Game) is working away on a new and re-worked version of Demonstar.
I am very eager to see it.
Those games were really well coded and had terrific art direction, which is what, I think, made them so inspirational.  I wanted to thank Dan from Star Fleet Facebook for sending me some great new images lately from Gary Cass' work on The Skull and Antony Leach's work on the life-size PPA.
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