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« Articles / X-Bomber v0.84m - WIP
Done - Fixed a little glitch in Wingblade's missile system - Improve tank <-> turret matching logic - Deathball logic improved - Main menu ship preview logic improved - Additional colour variants for Alliance construction drones ... - Improvements to Skull player ship Skull sprite scaled down 25% Rear lasers - blue (Skull), green (Azuris) - Player-2 ship: Sylph, undergoing major reconstruction ... 3x primary and secondary weapons: Guns improved, lasers added Guided missiles and positron beam added Rear-firing guns Improved instrumentation Shields and afterburners In Progress - X-Fighter multiplayer prototype/alpha - Improve assault tractor logic ... - L16 - Grey heavy bombers with hoverfans and Minelayers To-do - Megacarriers Implement green variant Re-instate neutralaser weapon Match deployed fighters to carrier - L16 Boss - Death-X Transforming Type Progress animations and weapons - Various escape pod types with rotation Comments![]() Ruby |
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