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X-Project Player Ships
The X-Project was designed by Professor Hagan, prior to his disappearance, and built by the EDF in an underground hangar on the Moon under the supervision of Dr Benn.
The project was intended to maintain peace in Earth's Solar System and consists of the X-Bomber space battlecruiser, which serves as a mothership for the three Dai-X fighters, BrainCom, MainBody and Legtrax. These three fighters transform and combine into the Big Dai-X giant robot.
You can choose to fly X-Bomber, the Dai-X or any of the three Dai-X fighters at any time in any of the game's levels. If either X-Bomber or Dai-X are destroyed, the mission fails, however if one of the Dai-X fighters are destroyed, the two remaining fighters return to X-Bomber automatically and you can continue the fight using X-Bomber. The lost fighter is slowly reconstructed inside X-Bomber's hangar. Once all three fighters are ready, they can then be launched again.
X-Bomber is a 260-metre-long prototype space battleship, which was launched unfinished in 2999 to fight the Imperial Alliance. It is a fast and powerful carrier ship for the three Dai-X Fighters, transporting them over long distances and re-arming them after missions. Its shields can withstand a good deal of weapons fire. A quantum reactor powers a devastating array of energy weapons. X-Bomber is the toughest and best-armed ship in the game, making it a well balanced ship for new players. It is, however, not the fastest ship available.
Press Select 1 and 2 (Shift and Ctrl, by default) to cycle forwards and backwards, respectively, through X-Bomber's primary weapons: 2 x 120TW pulse laser cannons - Destroy most soft targets in one shot - Low power consumption 1 x 150TW laser torpedo turret and 170TW heavy pulse laser turret - Track target automatically, 3 x 100TW dual point-defence turrets - Tracks up to three targets automatically 4 x 100TW laser torpedo launchers - Fire a fast stream of electromagnetic napalm from each wing-tip - Has a wide fire path and creates a lot of damage. 2 x 250TW high-energy main lasers - Mounted in the ship's neck, inflict substantial damage but consume energy rapidly - Power transfer from shields may be required for sustained fire. - Recommended for fast disposal of dangerous enemies Special Weapon
1 x augmentative X-Impulse system echo (2*10*50)+(100*2); ?>, echo (2*5*3*50)+(100*2); ?> (Full), echo (3.25*5*9*50)+(3.25*5*50); ?> (Super)
2 x rear-firing lasers echo floor(2*2.25*50); ?>
X-Bomber carries three advanced astrofighters:
When flying X-Bomber, press and hold Select 1 (default Shift) for 1 second to launch the Dai-X Fighters.
At this point, X-Bomber flies off-screen while the Dai-X fighters remain.
The two fighters that are not selected are controlled by the game's AI. They fly in formation with you and support you by attacking the enemy. They cannot be damaged by the enemy, cannot consume any of your power-ups and repair themselves slowly; ready for later use.
Each Dai-X Fighter has the following primary weapons plus its own special weapon:
BrainCom - 4 x High-explosive cluster bombs: echo floor(2*8*40); ?>
MainBody - 2 x High-energy beam cannons: echo floor((4*50)*2); ?>
LegTrax - 1 x Graviton blaster:
The three Dai-X Fighters transform and combine to form the Dai-X; a 70-metre-tall robot that can fly and operate in space or within a planet's atmosphere.
The Dai-X is well-balanced. It is equipped with a range of powerful weapons, is relatively agile and can withstand a substantial amount of damage.
To assemble Dai-X, launch the Dai-X Fighters by pressing [Tab]. Press [Tab] again to start the docking sequence then move your fighter to the middle of the screen to dock with the othero.
To return to X-Bomber, press [Tab] once more. The Dai-X Fighters detach from eachother, the X-Bomber flies onto the screen and the three fighters dock with it.
Press Select 1 (Shift) to cycle through Dai-X's primary weapons.
Press Select 2 (Ctrl) to cycle through Dai-X's secondary weapons.
Tactical thermonuclear missiles 400
Rear-firing rapid-Fire pulse Gun echo floor((1/0.10)*10); ?> > echo floor((1/0.09)*12); ?> > echo floor((1/0.08)*14); ?>
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