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X-Bomber the Game

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Welcome to xbomber.co.uk,

This is the home of X-Bomber; the fast, modern vertical-scrolling spaceshooter for Windows, based on the Japanese sci-fi TV show; Star Fleet.
It features lots of arcade action, weapons and explosions.


New Stuff 2017.06.13

Star Fleet Media Cover

Andy Thomas' Lego X-Bomber 2017.05.17

Andy Thomas has built a great X-Bomber in LEGO and submitted it to LEGO for consideration as an official kit.
Please vote for it on the LEGO Ideas website:
	LEGO Ideas - The X-Bomber from the Star Fleet TV Series

X-Bomber in LEGO
Check out our forum thread:
	Lego Ideas - X-Bomber!!!
Check out some bigger pictures:
	X-Bomber | Andy Thomas

v0.84d Status 2017.01.10

 *  0. EDF Transports and Tankers
 * 14. EDF Conestoga Missile Destroyer
 * 16. Battlecruiser Docks and Grey Attack Cruiser (more beam firepower than blue variant but less armour)
 - Handling of weapon system activation improved in training mission

 * Briefing screen upgrade - 20% *
 * Get astrofighter carriers to release astrofighters during levels - 40% *
 * Vapour and smoke trail performance improvement - 25% *
 - Automatic Dai-X junction (Hold shift).
 - Quantum blaster mechanics improved
 - Dialogue system improved for better readability
 - In-game music handling skips unplayable files.
 - fixed event ordering glitch, when friendly Astrofighters are destroyed

 - Quantum blaster (X-Bomber special weapon) graphics updated

Rain Cycle 2016.02.06

Rain Cycle Bike Rain Cycle Bike

X-Bomber Side-story - Rain Song 2015.07.31

Reading Vanessa's brilliant Star Fleet prequel; Rise of the Alliance got me writing my side-story to X-Bomber.
The most recent update, including chapters 1-6 is here.

Chapters 1-6

I've been thinking for a long time how to expand on what the game shows you.
In the fullness of time, I'll build the narrative into the game in the way that Zone 66 did.
I always found that an effective way of working the story into the game, rather than creating cutscenes on the limited budget of most games of that time that wouldn't have really done the story justice.

I've puzzled for a long time what would be the best format for cut-scenes in the game. I wondered whether it would be best to sketch the characters, ships etc. then edit them in Photoshop and lastly manipulate them in the game's runtime.
Somehow, I could never picture that working quite the way I wanted.
It probably would have clashed with the style of the sprites anyway.

So, what I have in-mind now is a shoot-em-up with a lot of heavily-illustrated narrative between missions.


Random Screenshot

Latest Version

175 MB


High Scores

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SFXB Forum

Lego Ideas - X-Bomber!!!
Lego Ideas - X-Bomber!!!
Rain Song - Side Story
A couple of random finds
A couple of random finds
A couple of random finds
Rain Song - Side Story
Updated Sketchbook

This site and content is unofficial; © 2002-2017 Piers Bell and other authors.

Star Fleet, X-Bomber et al. © Enoki Films.