80s game music
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Any gamers from the '80s (any system) remember when games had music like Can Can on as in game music?
- Serenity
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I was gaming in the 80s but can't really remember it from that era tbh. I do remember it from the 90s though. We had a SNES and I can remember it being used in Lemmings, and maybe Pac-Attack?DRAGONMAGE wrote: ↑Wed Jan 01, 2025 6:09 pm Any gamers from the '80s (any system) remember when games had music like Can Can on as in game music?
Musically, it was pretty amazing what they could achieve back then!
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- Crash
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I wasn't really around for 80s gaming.
I think the earliest kind of things I remember were shareware titles from the 90s...
X-Wing had some good music, along with TIE Fighter.
I've not played those titles since the Windows 95 days: long before floppy disk drives disappeared from computers and I still find myself humming the introductory few bars of X-Wing from when you get past the copy protection and it lets you onto the "concourse" of the ship to walk around.
Doom had some atmospheric music that helped sell the atmosphere, even using the tinny instruments available.
You're dead right, Serenity: it was amazing what often one person credited with the music would accomplish with just chip tuning and MIDI.
Fury3 has a good, atmospheric soundtrack too.
Even games like Traffic Department 2192 and Raptor, Zone 66 had cracking music: even with only a handful of people working on the game in total, rather than a whole modern AAA studio of devs, those games were never underserved in any area - even the music.
Often, the guy doing the programming would also be the musician, or you would have the graphics people and designers dabbling in the music too.
I think the earliest kind of things I remember were shareware titles from the 90s...
X-Wing had some good music, along with TIE Fighter.
I've not played those titles since the Windows 95 days: long before floppy disk drives disappeared from computers and I still find myself humming the introductory few bars of X-Wing from when you get past the copy protection and it lets you onto the "concourse" of the ship to walk around.
Doom had some atmospheric music that helped sell the atmosphere, even using the tinny instruments available.
You're dead right, Serenity: it was amazing what often one person credited with the music would accomplish with just chip tuning and MIDI.
Fury3 has a good, atmospheric soundtrack too.
Even games like Traffic Department 2192 and Raptor, Zone 66 had cracking music: even with only a handful of people working on the game in total, rather than a whole modern AAA studio of devs, those games were never underserved in any area - even the music.
Often, the guy doing the programming would also be the musician, or you would have the graphics people and designers dabbling in the music too.
Dream big and bold and daring.
- Crash
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I remember hearing this soundtrack, or at the very least coming across it, back when I was coding X-Bomber the Game at the start: when I was first adding the music, back when it was done with MIDI to keep filesizes down, when we used to have to care about these things.
I obviously didn't research Xenon 2 at that point, because I think I assumed it to be a platformer, rather than a vertical space shooter like X-Bomber:
https://www.youtube.com/watch?v=v9nD9DQwd80
The spriting in that game is very nice, although the environments are a little unvaried.
This will be down to disk/memory space limitations of the platform, which is also something we can forget about.
The equipment shop screen is very cool.
Do you have a view on X-Bomber the Game's current music?
At the moment, it uses a lot of music from Ace Combat, which I think, fits the feeling that I want to give off.
I obviously didn't research Xenon 2 at that point, because I think I assumed it to be a platformer, rather than a vertical space shooter like X-Bomber:
https://www.youtube.com/watch?v=v9nD9DQwd80
The spriting in that game is very nice, although the environments are a little unvaried.
This will be down to disk/memory space limitations of the platform, which is also something we can forget about.
The equipment shop screen is very cool.
Do you have a view on X-Bomber the Game's current music?
At the moment, it uses a lot of music from Ace Combat, which I think, fits the feeling that I want to give off.
Dream big and bold and daring.