I will respond to Crash’s last comment.
After acquiring a scratch model of the Bombardier x , I embarked on the integral construction of the Imperial Cruiser and the Orion Fortresses, I opened two posts on this topic in this part of the forum.
I continued to follow the different works of each one including those of Bradster.
For Father’s Day, I received a very nice gift from my wife namely a 3d printer fdm (I quote the brand Crealty Ender 3) whose price is very correct about 130 Euros at this time.
There are many tutorials that help with the assembly, the parameterization and very quickly one can get out small models such as small animals
or small totoro (well appreciated by the family).
This is the first step, but what interested me was to design my own models, and you can imagine doing some Bomber X/Star fleet projects.
Having no 3d experience and always using excellent tutorials on you tube, I discovered the basics of fusion 360. After some tests I decided to launch myself in the reproduction of an imperial fortress, already realized in scratch. I modified some details, more angular body, less prominent head.
And then, looking at my documentation, I rediscovered the most important thing: the hunters made by Bradster. And here, what is wonderful is to have a view of those from the front, from the side, from different angles.
The picture does not show the pipes connecting the motors to the front. They were at the sight of my level rather difficult to achieve afterwards.
I then modeled the different other parts.
Does it take time, more time than an integral realization? It’s hard to say, but you’re much less likely to cut yourself with a mouse than with a cutter ...lol (lol, I don’t know if it’s said in English)
I wanted to make a specific base for the alliance (Uranor) that I could decline in all sizes.