After about a month of working from home, I was really feeling the need for a bit of a boost, so I found a Product Enterprise SHADO lunar interceptor, from UFO to reinforce my top cabinet, which is mostly full of Gerry Anderson gear.
I just took it out of its box today.
We might get complaints here, along the lines of "This isn't Star Fleet Saturday. This is a shameful plug."
Anyway, a few people were asking if I could do some video walkthroughs of X-Bomber the Game, and so, here is Level 1.
I found that Windows will record any full-screen application that it identifies as a game, if you hit [Win+Alt+R] with it open.
You can go into [Windows > Settings > Gaming] and make it record at 60fps in higher quality and it gives quite a good result that way.
Following on from last week's Star Fleet Saturday, about the Evolution Toys Dai-X...
Twitter user "tLCBb9MzW9mFSat" created a 90cm-long plasticard X-Bomber to scale with the Evolution Dai-X.
The project stopped because it became apparent that the model would need to be rebuilt with a wood or metal internal frame, in order to give it the right rigidity.
In 2014 Evolution Toys released a combining die-cast action figure of Dai-X with magnetic joints as part of their Dynamite Action line.
Twitter user; Diaclonexxx found a novel way of assembling it.
Meanwhile Unyao made a nice project out of repainting and weathering it.
I finally located a copy of the fourth and final volume of the French Bomber X comic.
The condition of the cover was ... not particularly good, but for 2 Euros, I decided to go for it, since I didn't know when, or if, I'd see another one.
Anyway, I managed to scrub the image up and take away most traces of the creases.
Taking the rest of the week off; first holiday in ages ...
I have a page-long list of bugs to fix and additions to make for v0.84g, but the most annoying and difficult one is now definitely ticked off.
I really like Planet Replicas. They do some really good stuff. Their Thunderbirds stun gun is brilliant as well.
Anyway, throw down your weapons and prepare to be judged!
Quite a while ago, I turned up an image of a new Robot Girls Z character, which, the comments indicated, was based on Princess Keeli.
That didn't make much sense because I couldn't see much resemblance and, because the RGZ characters are normally based on mecha rather than original characters.
Anyway, I found some more images now of Bonn-sama, which clearly show that the idea of the character being based on Keeli is nonsense and that the character is infact based on the X-Bomber itself, which makes much more sense.
Here too is X-San; a character that's been in RGZ for quite some time before that; based on, you guessed it, Dai-X.
The net launcher sprite is >50% done.
I'm hoping that the coding on it won't be too tricky.
You can see from this image that the net launcher is about 200% of the size of the laser turrets and the missile launcher, which is how it'll be in the game. That suits me fine, because it should look quite impressive that way.
The last episode of Star Fleet also seems to imply that fighters can launch from here too, so we'll do that as well.
I got yo' PPE right here. 😃