Quite a while ago, I turned up an image of a new Robot Girls Z character, which, the comments indicated, was based on Princess Keeli.
That didn't make much sense because I couldn't see much resemblance and, because the RGZ characters are normally based on mecha rather than original characters.
Anyway, I found some more images now of Bonn-sama, which clearly show that the idea of the character being based on Keeli is nonsense and that the character is infact based on the X-Bomber itself, which makes much more sense.
Here too is X-San; a character that's been in RGZ for quite some time before that; based on, you guessed it, Dai-X.
The net launcher sprite is >50% done.
I'm hoping that the coding on it won't be too tricky.
You can see from this image that the net launcher is about 200% of the size of the laser turrets and the missile launcher, which is how it'll be in the game. That suits me fine, because it should look quite impressive that way.
The last episode of Star Fleet also seems to imply that fighters can launch from here too, so we'll do that as well.
I got yo' PPE right here. 😃
Got around to making some improvements to level 16; improved the drone hall and object ordering.
Gonna see if we can do something cool with Dai-X's black hole bomb for v0.84g; shoulder-mounted launchers with turret guns.
I see that a few people are working on X Bomber models.
The card model by Twitter user; die_job_death has real good proportions.
I think this is the same guy that did the amazing papercraft Dai-X:
The 3D print is by deviantart user; tbaile2665 and you can see the finished result on twitter.
I quite often get emails enquiring where to get an X Bomber model. This might be quite a good lead to follow.
For X-Bomber's level 16, I went back and improved the black cloud layer that acts as a transition between the normal space environment and the exterior of the space fortress.
In the show, the fortress seems to be located inside a thick black cloud, originally, and I thought it'd be good if the fortress released a smokescreen, a bit like an octopus, that you fly through before you reach it.
The way it transitions now looks better.
I also made the 5-tube missile launcher for the space fortress exterior. I made the launcher rotate inside its enclosure as it fires. I'm not sure what possible advantage that would give in real life ;) but it made it look cooler.
The only thing left there is to make the launcher for the energy webs that the fortress fired in the show.
There was no update on X-Bomber the Game on Wednesday, because this week was a bit full-on.
I did have some luck running an old illustration of the THOR booster for Dai-X through Photoshop the other weekend. It came out quite a bit better than before...
Here's the minisub from level 11 ...
If you call an airstrike during the underwater stage, these are what show up.
... as well as the Andy Thomas patented X-Fighter.
I was 100% sure that this drawing had been lost or thrown out.
This was supposed to be a half-way point between a modern firearm and the Justice Department's weapon-for-all seasons; the Lawgiver.