I got to thinking what it would look like if the Akira class were given a more streamlined saucer section.
Then I got to trying to draw a Cerritos that was a bit more streamlined and bit less fragile-looking.
And then we got to this ...
Here's some slightly more recent stuff, relating to X-Bomber the Game ...
I figured that the pilot of the WingBlade ship needed a really substantial flightsuit helmet to help with the forces linked to the ship's acceleration and the complexity of monitoring the ship's systems and armament.
I've been wanting to put the purple delta wing bombers from the Bomber X comic (along with their carriers) in the game for a long time but it's finding the right time to embark on what will be quite a time-consuming job if it's going to be done right.
I doodled them in preparation for that, while I was in a hospital waiting room many moons ago.
I finished this outline and turned it into a little go-between for the Discovery and TOS phasers.
Anyway, here's hoping we get a second series of Lower Decks ... :)
Here's another thing I found from ages ago; before the New Captain Scarlet was made.
The wheel on the back is to select projectile type/firing mode and the side switches control overload, sight/illumination and user access.
Images of the original and re-made weapon are included for comparison. :)
The 1967 original was a projectile weapon but the re-made version was an energy weapon with a stun setting.
For the first instalment of Star Fleet Saturday Year 2, it's a great bit of fan-art by Japanese artist; PLC, from pixiv.
There's now been 52 Star Fleet Saturdays since I started a bit over a year ago.
There's not as much going on relating to Star Fleet that I can find at the moment but we'll have to see how we get on.
I found new photos of Prince Allion's terrific statue of the Imperial Master from 61akq3gtnbonrga on twitter:
Well, now that I have Windows set up again with scanner drivers and a new, spangly Photoshop, I can scan things and do stuff with them.
I was digging again through my mountains of old drawings and found these.
The first one was clearly based on the fusion cannon from Descent.
The second one reminds me of the rifle from Blade: Trinity but is meant to be a rotary weapon.
I had a replay of Operation: Matriarchy with the enhancement add-on applied.
It made a very strong, positive impression on the earlier stages of the game but, later on, the alien environments had had their lightmaps and colours changed, which took away some of their mood and wow-factor.
I uploaded quite a lot of new screenshots here for comparison:
For Go Nagai's birthday (6th September), Young Jump magazine published a big, double page illustration by artists Shueisha and Kodansha containing, as you can see, the X-Bomber.