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v0.2 Beta 2005.12.06
v0.1 Alpha 2004.11.24
Mission 01: Recon. Fleet with new enemies, including Alliance Recon cruiser and Attacker 09.27 Dai-X System (begun 2004.08) - Press Tab to access. 10.05 Weapons - First 3 special weapons for X-Bomber (Press 1-3 to access) 07.07: . ADEN cannons . Homing missiles . Rotator spreadgun - New weapons 04.28: . Heavy pulse guns . Rear lasers . Main lasers (Press Z and X together to access main laser mode) - X-Bomber turrets: auto-aim improved with target-leading 11.08, mouse-aim added 07.07 Gameplay - Enemy count doubled and enemy aggression and weapons power increased - Ship-to-ship collisions with collision physics - 10-second invincibility/afterburner Effects when shield/weapons gauges full 04.28 - Splash damage, debris and particles added to explosions 05.06 - Balancing: . Shields 100 => 500 . Weapons 1000 => 2000 . Armour 50 => 200 - X-Bomberís movement becomes sluggish and smoke is released from engines when Armour < 25% 05.06 - Boss weapons expanded with homing missiles 05.12 HUD - Status messages and character dialogue - Translucent status bars with percentages - Distance and frame-rate indicators 04.28 Graphics - Randomising 4-level star-field 04.28 - X-Bomber ship sprite updated 05.12 Menu System - Remembers all preferences and mission reached in database - Mouse control in all menus - New intro, cut-scenes and briefing - 3D starfield improved 04.28 - Menu appearance upgraded - In-game menu with volume controls06.25 - High Score Menu improved 07.07 Controls - Dedicated X-Impulse trigger; X - All ship functions operable via 8-button joystick/game controller 04.28 - Mouse control for player movement and weapons firing 06.25 System - Windows XP compatibility upgrade 07.07 - External file structure for MIDI files and sub-apps - fixes stutter on music change 09.12 Audio - Music change 09.16 - Upgraded sound (rear and main lasers, enemy weapons) 05.12
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