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v0.37 2007.10.28

Performance lag, particularly affecting Mission 3, when run on single-core CPU systems, resolved 10.26
- Issue related to runtime differences between MMF1.5 and MMF2 relating to overlay object
- Thanks to Clickteamís Francois Lionet for finding the issue

👍 461


v0.36 2007.10.18

This version was known as v0.4 beta at the time.

Notes
- Internal beta for v0.37 - no installer - contains config and save files for access to all levels
- Press [T] in most levels to skip to Boss
- Thanks to the testers; Nyxs, LafOutLoud and Peter (@ gibbering.net)

Mission 04: Minefield and Briefing 10.19

Runtime
- First version compiled under Multimedia Fusion 2
- Performance: Application fully-rebuilt from object and event level
- Mission 00 re-assembled, High Scores Menu rebuilt to remove corrupt string 10.09
- Hundreds of fixes, improvements and performance optimisations

User Interface
- No 'mouse grab' in Menus 05.24
- Menu systems updated 10.19

Audio
- Sound Effects Improvements
- 32-Channel Sound Mixing
- Internal Volume control

Support
- Online High Scores 05.24
- Documentation updated 10.09

Beam weapons collision effects fixed 10.19

👍 444


v0.34 2007.03.14

Mission 03: Simetra VI
- DeathBall and Attack Carrier enemies 10.24
- Rain, clouds, variable fog and lighting, scrolling terrain 12.08

New Modular Engine with several fixes 02.24

Collision Detection
- Hit-point system for Fighters and Dai-X
- Collision detection for individual bullets 12.08
- Collision logic comprehensively revised 11.21

Gameplay
- Dai-X Fighter weapons simplified
- Dai-X shield upgraded 11.21 and operable simultaneously with weapons 10.24
- Many weapons upgraded and balanced.
- Power-up functions revised

Graphics
- Smoother beam collisions
- New shield sprites etc.
- HUD updated

General
- Options and User Interface updated 12.08
- Fixed issues with Dai-X System and HUD, relating to display resolution change 09.20-29
- Sound improved 03.10
- Documentation updated 10.24

👍 444


v0.31 2006.09.20

Display Resolution change from 1024x768 to 800x600 08.29
- Briefing redesigned accordingly

Dai-X Weapons
- Vulcan guns added - Fill ammo gauge to use.
- Homing Laser guidance improved

General
- Improvements to engine, missions and UI
- Fixed all bugs reported in v0.3 08.12

👍 438


v0.3 2006.08.02

Mission 00: Training and Mission 02: Asteroid Field including:
- Crawler Tank Boss 02.13
- New Space Pirate and Alliance ships with new features and weapons
- New hazards
- Simetra Defence Directorate Airstrike 01.10

Special Weapons
- Plasma Cannons (X-Bomber)
- Homing Lasers (Dai-X) 01.10

Graphics
- Moving full-screen backgrounds and HUD hazard indicators for training mission 06.01
- Dai-X shield animated02.02

System
- Fix for option- and mission-saving 02.13
- All reported issues from v0.2 fixed 01.10
- Variable-handling issues fixed 01.30
- Sound issues fixed, including mixing issue relating to in-game menu 01.30
- Start-up audio plays only when MIDI enabled in Options.02.02
- Airstrike indicator locks to HUD position.

Gameplay
- Balancing 01.30
- Revisions to Dai-X Fighter Upgrade Weapon, Mega-Bomb and Hyper-jump systems 02.02

👍 439


v0.2 Beta 2005.12.06

Gameplay
- Airstrike - Press A to activate. 01.08
- Hyperjump feature for Dai-X Fighters 01.18

Augmentative X-Impulse
- 3 X-Impulse Power-Ups combine into more powerful X-Impulse Blasts.
- 10x Power-Ups combine into Super X-Impulse blast.
- Press X to fire.01.05

System
- Fully-customisable controls
- Player data stored in one database, rather than separate .INI files
- Improvements to ship mouse control, engine and audio 04.13
- Engine optimisation

User Interface
- In-Game Menu v2 01.18
- Start-up self-test and Menu upgrades 02.01
- Opening Cutscene 01.30
- Options Menu redesigned 01.30

👍 449


v0.1 Alpha 2004.11.24

Mission 01: Recon. Fleet with new enemies, including Alliance Recon cruiser and Attacker 09.27

Dai-X System (begun 2004.08) - Press Tab to access. 10.05

Weapons
 - First 3 special weapons for X-Bomber (Press 1-3 to access) 07.07: 
	. ADEN cannons
	. Homing missiles
	. Rotator spreadgun
 - New weapons 04.28:
	. Heavy pulse guns
	. Rear lasers
	. Main lasers (Press Z and X together to access main laser mode)
 - X-Bomber turrets: auto-aim improved with target-leading 11.08, mouse-aim added 07.07

Gameplay
 - Enemy count doubled and enemy aggression and weapons power increased
 - Ship-to-ship collisions with collision physics
 - 10-second invincibility/afterburner Effects when shield/weapons gauges full 04.28
 - Splash damage, debris and particles added to explosions 05.06
 - Balancing:
	. Shields	 100 => 500
	. Weapons	1000 => 2000
	. Armour	  50 => 200
 - X-Bomberís movement becomes sluggish and smoke is released from engines when Armour < 25% 05.06
 - Boss weapons expanded with homing missiles 05.12

HUD
 - Status messages and character dialogue
 - Translucent status bars with percentages
 - Distance and frame-rate indicators 04.28

Graphics
 - Randomising 4-level star-field 04.28
 - X-Bomber ship sprite updated 05.12

Menu System
 - Remembers all preferences and mission reached in database
 - Mouse control in all menus
 - New intro, cut-scenes and briefing
 - 3D starfield improved 04.28
 - Menu appearance upgraded
 - In-game menu with volume controls06.25
 - High Score Menu improved 07.07

Controls
 - Dedicated X-Impulse trigger; X
 - All ship functions operable via 8-button joystick/game controller 04.28
 - Mouse control for player movement and weapons firing 06.25

System
 - Windows XP compatibility upgrade 07.07
 - External file structure for MIDI files and sub-apps - fixes stutter on music change 09.12

Audio
 - Music change 09.16
 - Upgraded sound (rear and main lasers, enemy weapons) 05.12

👍 452


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