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v0.83d 2014.06.29

Overlay 2
- improves lightning effect
- Provides 'Night mode' feature, which activates 25% of the time on planetary missions.

High score screen improved and simplified
- Uploading high score names with spaces is now supported.
- Mouse selection for uploading high scores

More
- PPA's Mission 07 dialogue from earlier versions recovered
- LegTrax afterburner fixed
- Hotkey access (keys 1-7) added to menu

👍 1822


v0.83c 2014.05.07

Enemies
- Hive Runner Carrier and Striker Astrofighter - (designed by Brad Smith)
(Spawn probability is double the final, intended level so that players come across the Hive Runners more easily).

System
- Game creates screenshots of itself at random intervals, converts them into JPG format and displays these in the Mission Select Menu to give a preview of each mission.
- 'fix' to circumvent Apache server firewall for uploading scores to website
- A few small bugs fixed, including 'x^y' ammo-display glitch on ADEN cannon

Graphics
- Enemy Spread-bomb sprite and post-processing improved
- Environment clouds in a range of missions improved
- X-Bomber bullets improved
- Foliage added to Mission 08

Gameplay
- Restriction placed on use of Skull player ship's Azuris mode; allows only sparing use of Azuris in earlier missions

👍 1812


v0.83b 2014.04.12

Graphics
- Explosion animations greatly expanded and improved
- Space Environment System - Randomly creates and processes environment objects in space missions.

👍 1799


v0.83a 2014.02.08

Soft Shadows 2
- Variable altitude
- Ground objects cast shadows on terrain
- Unified group

Damage Indication 2
- Simplified with unified group

Graphics and User Interface
- Shield bubble and Enemy lightning weapon sprites improved
- Options Menu: Keyboard Mapping and layout improved

General
- Mission 08 Boss: Logic, object-management and graphics improved
- Enemy guided missiles merged and improved
- Mission 03 and 09: Minor improvements

👍 1853


v0.83 2013.10.30

Unity Engine - Unifies all 17 Mission modules into a single, reorganised, dynamic module

Dynamic Damage Indication with 50%, 75% (and 90% for bosses) steps 05.30

System
- Dai-X Fighter Shields: Flash green on impact, Shield bubble appears when invincible 03.07
- Preference-loading at mission start improved 03.07
- Power transfer and shield logic improved - applies to all ships 03.15
- Mission frame totally rebuilt at object/event-level in new MMF2 application 07.13

Weapons
- X-Bomber Specials: Positron Blaster (replaces Converging Laser Torpedoes in Chapter III) 01.23 and Laser Sabre prototype 01.13
- Dai-X Fighter Specials: Power levels and functions comprehensively revised 08.18
- Booster/THOR Special Weapons Powerup changed from Black to Lime 02.15
- Dai-X Fighters: Rear-firing weapons added 04.28 and LegTrax weapons improved

Graphics
- Full-screen damage glow
- New Shield bubbles 06.07

Gameplay
- Asteroid speed randomised 05.30
- Dai-X Junction and Fighter-switching improved and simplified 04.21
- Fixed bugs in Player Ship Power Management and Dai-X Fighter Weapons 03.19
- Dai-X Fighters: Afterburners added 03.07, Shields revised (filter damage and recharge over time) 05.10

General
- Missions 02, 03, 04, 07, 09 and 10 substantially improved, re: object consolidation and environment graphics

User Interface
- Options Menu extensively revised: Scrolling improved 04.16 and draggable volume controls 04.28
- Fixed glitch with resuming Mission after displaying High Scores Menu.
- Scores displayed by default in In-Game menu 04.16
- "Check for Updates" moved from the Options to Main Menu - (Click the version number at lower-right).
- Fixed keyboard-control glitch in Missions and Scores Menus.

Support
- Documentation comprehensively upgraded 06.07
- Updater downloads newer versions automatically. 09.26

👍 1947


v0.82a 2013.01.02

- In-Game Menu Resume feature improved
- Graphics, including improved DeathBall flamethrower and electroshock
- LegTrax Special Weapon improved
- The Skull Player Ship asset-handling improved 12.14
- Alliance Fighter and Carrier logic improved so that they can attack Player from bottom of screen

👍 1933


v0.82 2012.12.06

User Interface
- Completely new, modular Menu System; XBMS v2.0
- Embedded fonts improved 04.05

General
- Mountain engine rendering improved 03.10
- Difficulty levels revised from 5 to 3 11.21
- F-01/Lamia effect balanced; becomes more powerful as game progresses 03.10
- Mission 16 mid-way Boss Preview - Death-X - Variable Type 05.13

👍 1894


v0.81 2012.03.04

WingBlade and The Skull Player Ships 11.13 available in all levels via upgraded Mission Selector 11.01
- New WingBlade Weapons: Beam cannons, Deflector shield (Hold C), Rear-firing guns, Guided and plasma missiles 10.04
- Added in-flight and docking animations to WingBlade 11.13

F-01 System - Destroy 1,000 enemies and F-01 (Lamia) from the show will help you out if you hold "Airstrike" (default: A) for 1 second. 10.08

Music Indexing - Game scans for audio files in the "/mp3" folder and plays them in-game.01.17

Performance and Stability Optimisation
- Rebuilt all Mission and Briefing frames 12.26 boosts performance and clears 'ghost' and other objects 12.14
- Improved smoke/vapour trail and dust performance 11.21
- Extensive object consolidation, Fixes for a few tricky problems

Graphics
- Dynamic soft-shadow engine 12.02
- Random, parallaxing mountain engine 02.07
- New craters
- Randomising Nebula object, used in Mission 14 10.08
- lots of updated sprites (w/ alpha-channels) and tweaks 08.30
- New Blender logo by Felice 10.04
- Added heat haze to M10 and waves to M09 water 06.29
- Plasma Bomb shots changed from yellow to green 11.13

Enemy and Hazards
- Unified Attack Cruiser with updated animations and dynamic damage indication 10.14, Improved DeathBall, Improved Asteroid logic 11.01
- Space Fortress laser battery 06.29

User Interface
- HUD Damage gauges stick to multiple enemies 12.02
- Training mission instructions reflect assigned keys, not defaults 07.05
- Embedded fonts improved and fully tested
- Mission Briefing graphics revised 01.17

'Player invincibility bug' linked to Fighter Special Weapon level fixed 11.13

Mission 16 Preview expanded With midway-boss preview 01.16

👍 1901


v0.8 2011.06.10

Mission 14: The Last Stand - Complete with Boss and Mission 16 Preview, including ...
- Death-X - Remote Weapons Type Boss 04.30
- Imperial fortress exterior defences 02.13

F-01 System Prototype - Mission 14-only 04.30

Aggressive Optimisation:
- New Particle, Dust, Fire, Smoke/vapour trail systems 04.30
- Star Field unified to a single object 02.16
- Napalm damage effect supports enemies centred on action point

Napalm Cannon 02.15 and M10 Boss improved 02.16

Dai-X Special Weapon: DRAGOON Pack - logic improved 04.15

Laser and bullet re-spriting:
- WingBlade wing machine guns, GunBoy homing lasers re-sprited
- Buster Cannon and Booster Pack adjusted and improved
- New weapons impact particles; especially for Booster/THOR. 04.15
- Smooth blending for beam-weapon segments
- Laser sights colour-coded to friend/foe (green/red) and improved 02.15
- Bullet collision animations improved

Updated Soundtrack, Sound-panning fixed.

Enemies and Assets Unified and Improved: - Cargo Train 03.20
- Alliance Astrofighters and Dynamic Carriers 03.02
- Power-Ups, Asteroids, Drones, many ground vehicles 04.30
- Craters, Clouds, Planetary Missions, Enemy weapons 04.06

Fixed:
- Level Reset and Mission Complete glitches
- smoke glitch at window corner 02.16
- Ally missiles no longer seek enemies when none present
- Enemy-destruct event ordering 02.16

User Interface
- Gold Lucida Console replaces yellow Verdana 04.06
- New HUD/Instruments 04.05
- High Score Menu can upload previously-saved scores 03.02
- New Display Options: particle trail length, v-sync, full-screen toggle 03.21

👍 1899


v0.79 2011.02.05

Mission 14: The Last Stand Preview - Minus Boss
- 'Missile Train' and Defence Platforms 11.30
- Heavy Bomber and Attack Cruiser (Blue) 12.15

Special Weapons
- Dai-X: Buster Cannon 10.04
- X-Bomber Special Weapons 12.31 and Dai-X: 01.31 Boosters
- Improved Dai-X DRAGOON Pack logic 09.23

Engine:
- Consolidation of allied craft, enemy bullets, target markers 08.20 escape pods, laser sights 09.20
- Sound system reworked 11.25
- Improved enemies and allies, including Unified Alliance Astrofighter 10.13 and new AI
- X-Bomber Rear Lasers fire automatically when enemy detected behind ship 01.23
- Some Missions updated to work with new engine changes; especially Mission 00 10.04
- Airstrike system streamlined and integrated into engine 08.20
- Player mission and config data stored in unified database 08.20

Graphics:
- Smoke and radiation clouds improved with Photoshop, alpha channel+blend and randomisation 12.31
- Improved explosion debris 12.29
- New explosion animations and variable transparency 01.23
- GunBoy animations upgraded. 08.20
- Shockwaves added to large explosions, Special Weapon Powerup upgraded 09.20
- WingBlade Lightning sprites upgraded 09.23

HUD / User Interface:
- Notification object handles all "Game Paused", "Game Over" overlay messages
- Special Weapon Indicator and Ammo Counter colour-coded to Weapon 09.20
- User interface improvements, including menus and in-game notifications 08.20

Extensively 3rd-party tested under Win 7 x64

👍 1878


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