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v0.81 2012.03.04

WingBlade and The Skull Player Ships 11.13 available in all levels via upgraded Mission Selector 11.01
- New WingBlade Weapons: Beam cannons, Deflector shield (Hold C), Rear-firing guns, Guided and plasma missiles 10.04
- Added in-flight and docking animations to WingBlade 11.13

F-01 System - Destroy 1,000 enemies and F-01 (Lamia) from the show will help you out if you hold "Airstrike" (default: A) for 1 second. 10.08

Music Indexing - Game scans for audio files in the "/mp3" folder and plays them in-game.01.17

Performance and Stability Optimisation
- Rebuilt all Mission and Briefing frames 12.26 – boosts performance and clears 'ghost' and other objects 12.14
- Improved smoke/vapour trail and dust performance 11.21
- Extensive object consolidation, Fixes for a few tricky problems

Graphics
- Dynamic soft-shadow engine 12.02
- Random, parallaxing mountain engine 02.07
- New craters
- Randomising Nebula object, used in Mission 14 10.08
- lots of updated sprites (w/ alpha-channels) and tweaks 08.30
- New Blender logo by Felice 10.04
- Added heat haze to M10 and waves to M09 water 06.29
- Plasma Bomb shots changed from yellow to green 11.13

Enemy and Hazards
- Unified Attack Cruiser with updated animations and dynamic damage indication 10.14, Improved DeathBall, Improved Asteroid logic 11.01
- Space Fortress laser battery 06.29

User Interface
- HUD Damage gauges stick to multiple enemies 12.02
- Training mission instructions reflect assigned keys, not defaults 07.05
- Embedded fonts improved and fully tested
- Mission Briefing graphics revised 01.17

'Player invincibility bug' linked to Fighter Special Weapon level fixed 11.13

Mission 16 Preview expanded With midway-boss preview 01.16

👍 432


v0.8 2011.06.10

Mission 14: The Last Stand - Complete with Boss and Mission 16 Preview, including ...
- Death-X - Remote Weapons Type Boss 04.30
- Imperial fortress exterior defences 02.13

F-01 System Prototype - Mission 14-only 04.30

Aggressive Optimisation:
- New Particle, Dust, Fire, Smoke/vapour trail systems 04.30
- Star Field unified to a single object 02.16
- Napalm damage effect supports enemies centred on action point

Napalm Cannon 02.15 and M10 Boss improved 02.16

Dai-X Special Weapon: DRAGOON Pack - logic improved 04.15

Laser and bullet re-spriting:
- WingBlade wing machine guns, GunBoy homing lasers re-sprited
- Buster Cannon and Booster Pack adjusted and improved
- New weapons impact particles; especially for Booster/THOR. 04.15
- Smooth blending for beam-weapon segments
- Laser sights colour-coded to friend/foe (green/red) and improved 02.15
- Bullet collision animations improved

Updated Soundtrack, Sound-panning fixed.

Enemies and Assets Unified and Improved: - Cargo Train 03.20
- Alliance Astrofighters and Dynamic Carriers 03.02
- Power-Ups, Asteroids, Drones, many ground vehicles 04.30
- Craters, Clouds, Planetary Missions, Enemy weapons 04.06

Fixed:
- Level Reset and Mission Complete glitches
- smoke glitch at window corner 02.16
- Ally missiles no longer seek enemies when none present
- Enemy-destruct event ordering 02.16

User Interface
- Gold Lucida Console replaces yellow Verdana 04.06
- New HUD/Instruments 04.05
- High Score Menu can upload previously-saved scores 03.02
- New Display Options: particle trail length, v-sync, full-screen toggle 03.21

👍 424


v0.79 2011.02.05

Mission 14: The Last Stand Preview - Minus Boss
- 'Missile Train' and Defence Platforms 11.30
- Heavy Bomber and Attack Cruiser (Blue) 12.15

Special Weapons
- Dai-X: Buster Cannon 10.04
- X-Bomber Special Weapons 12.31 and Dai-X: 01.31 Boosters
- Improved Dai-X DRAGOON Pack logic 09.23

Engine:
- Consolidation of allied craft, enemy bullets, target markers 08.20 escape pods, laser sights 09.20
- Sound system reworked 11.25
- Improved enemies and allies, including Unified Alliance Astrofighter 10.13 and new AI
- X-Bomber Rear Lasers fire automatically when enemy detected behind ship 01.23
- Some Missions updated to work with new engine changes; especially Mission 00 10.04
- Airstrike system streamlined and integrated into engine 08.20
- Player mission and config data stored in unified database 08.20

Graphics:
- Smoke and radiation clouds improved with Photoshop, alpha channel+blend and randomisation 12.31
- Improved explosion debris 12.29
- New explosion animations and variable transparency 01.23
- GunBoy animations upgraded. 08.20
- Shockwaves added to large explosions, Special Weapon Powerup upgraded 09.20
- WingBlade Lightning sprites upgraded 09.23

HUD / User Interface:
- Notification object handles all "Game Paused", "Game Over" overlay messages
- Special Weapon Indicator and Ammo Counter colour-coded to Weapon 09.20
- User interface improvements, including menus and in-game notifications 08.20

Extensively 3rd-party tested under Win 7 x64

👍 416


v0.76 2010.07.25

Mission 13: Outpost and Mission 15: Battle Cruiser including ...
- Death-X - Space Type Boss
- 'Protect the base' Mission objective
- Time-limited 'full-screen' Boss with destructible individual shield generators

X-Bomber Special Weapon 8: GunBoys 03.14

Graphics
- New impact and fire particles, new effects on explosions, X-Impulse, shields and Dai-X Black Hole Weapon
- Weapons improved with muzzle flashes, smoother bullets etc. 05.02

Engine
- Dai-X (Combined / Fighter) and WingBlade bullets condensed into fewer objects
- Vapour trails and Plasma Cannon weapon made more efficient 03.11
- Special Weapon ammo-handling streamlined 03.14
- Performance issue with explosion shrapnel fixed 04.15

Options Menu
- Missile Trail Length (1 - 100) and Debris Particle Limit (0 - 10,000) options
- Code cleanup.
- Key Assigning accessible by mouse 07.24

👍 426


v0.68 2010.02.27

Mission 12: The Cloud
- Colour-randomising nebula environment 12.04
- New, non-Alliance enemies
- Multi-segment, multi-stage, transforming robot Boss 02.10

System:
- Dai-X system improved
- Lock-on boxes unified 02.10 plus lots of optimisations and fixes

General
- Player Ships repair and reload slowly when not in use. New read-out displays repair status and hides when repairs complete. - Press D to cycle; Auto | Show | Hide
- Typewriter effect and other touches added to Briefings

👍 425


v0.64 2010.01.01

Mission 11: Icy Reception 12.04 including ...
- 2-phase (arctic and underwater) scrolling planetary environment
- Dynamically-generated ice canyon 09.05
- New enemies including Snow Crawler, GoalKeeper AstroFighter and HoverFly 09.08
- New underwater enemies and Death-X - Deep-submergence Type Boss 10.25

Graphics
- Improved graphics and logic for explosions and smoke trails
- Vapour trails improved with Photoshop, alpha-channel, fading and randomisation 12.05
- Dual-layer, scrolling space backdrops and denser, randomising starfield 12.21
- New backgrounds and upgraded Mission 03 environment 12.04

Engine
- Camera Shake
- Player and Ally collision code and Player collision masks unified
- New, more realistic Player shield logic
- New Dai-X Fighter AI movement uses fewer objects 12.03
- Background scrolling logic improved
- Background textures stored externally to reduce executable filesize 10.08
- Clickteam's Hardware Acceleration (Final)
- Mission 10 performance optimised 09.05

User Interface
- Improved Menu System with 2 performance/effects options
- Game prompts to save High Score on exit.

Weapons
- New set of weapons for X-Bomber (features all weapons shown in Star Fleet)

👍 430


v0.6 2009.09.26

Missions 09: Sanctuary and 10: Into the Fire

General
- WingBlade Player Ship available in Mission 09
- Online High Score filter-by-user improved 07.15

System
- Engine made much more stable with several major improvements
- Return to the Main Menu during play with CheckPoint / Auto-Save System and other revisions to Menu
- Explosion frag bug fixed, rebalanced as appropriate

👍 436


v0.52 2009.06.19

Mission 08: EDF Vesuvia including ...
- Volcanic planetary environment
- New Alliance enemies, including DeathBall II 04.11 and 'AstroWing' separating AstroFighter
- Captured EDF vehicles, including Astrofighters, Destroyer 04.11, T901 'Rhino' MBT, Bradbury MLRS,
- Reprogrammed EDF 'Mammoth' Mobile Fortress / Land Battleship Boss
- Further enemies, including hovercraft, missile batteries and drop-pods

General
- Graphics, Engine, Weapons, Gameplay and Menus improved
- Updater and Online High Score systems rebuilt 06.06
- Latest Clickteam Hardware Acceleration Beta

👍 474


v0.48 2009.04.03

Missions 06: Smoke and Mirrors and 07: Sargasso, including ...
- FG Device 11.27 and Ultra-heavy Bomber 01.21 Bosses

General
- 2-Player available in missions 01 - 07
- End-of-chapter cut-scene
- Weapons updated, including charge particle effect for Scalar Mass Driver

User Interface
- Dynamic Crew Chatter
- New startup screen
- Mission 5 briefing images added
- Online High Scores filterable by player 03.01

System
- Hardware Acceleration with Windowed and Full-Screen w/ FSAA modes - Click "Maximise" to access full screen - ADEN Cannon fire collision detection improved - General improvements and fixes
- Tested on Windows XP, Vista and 7

👍 454


v0.4 2008.11.04

Mission 05: Transport Fleet, including ...
- Prototype Co-operative 2-Player
- Checkpoint
- Death-X Combining Type Boss 10.01
- New Alliance Cargo Ships 01.20

Prototype Secret Mission
with ‘Original X-Bomber’ set in Earth’s solar system, follows Mission 05 03.15

System
- First version with MMF2’s Beta DirectX 9 Hardware Acceleration with ‘Semi-Full Screen’ 09.17
- 360’ fast bullets and smooth missile turns 09.17
- Stability fixes, File system re-organised, Gameplay improved 02.07 Rebalanced 01.20
- Fairer ship-ship collisions, Reduced Boss aggression (M1, 3 and 4) 12.16
- Extensive testing on a wide range of hardware and OSes, including Windows 7, by Mantice, Matt Darcy and LafOutLoud 11.16

New X-Bomber Special Weapons
- Scalar Mass Driver
- EM. Napalm
- Converging Laser Torpedo 12.16
New Dai-X Special Weapons
- Dragoon Pack
- Plasma Bombs 01.05
- Black Hole Bomb 06.09

👍 474


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