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v0.83g 2015.03.19

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👍 433


v0.83f 2014.09.13

X-Bomber Special Weapon #9; Laser Sabre - Complete
- Beams reflect off targets more reliably

X-Bomber Special Weapons - Logic1 and graphics2 updates
- #3; Rotator Spread Gun1
- #4; Plasma Cannon
- #5; Scalar Mass Driver2
- #7; Converging Laser Torpedos1

Dai-X Special Weapons - Logic and graphics updates
- #2; WingBlade
- #3; Rapid-fire Spread Gun
- #4; Plasma Grenade
- #8; Quantum Blaster

Player Ships
- Issues with The Skull player ship fixed
- WingBlade afterburners added
- WingBlade shield/HUD logic improved

Enemies
- Added laser torpedoes and pulse guns to Attacker astrofighters
- Added dual and alternating fire cycles to enemy turrets
- Adjusted rotation logic on space mines
- Early-in-game Boss ships - health doubled

System
- Screengrab feature improved
- Mission 8 shutdown glitch fixed
- Fixed control mapping bug on options screen
- Update feature fixed

More
- X-Bomber turret logic improved
- Added more character dialogue
- Mission 08 volcanoes improved

👍 414


v0.83e 2014.07.23

Dai-X Weapons
- Split into primary and secondary categories, giving you more control over what to fire and when:
- Primary: Pulse guns, Lasers, Special (Fire: Z, Select: Shift)
- Secondary: Mega missiles, X-Tracer, Micro missiles (Fire: X, Select: Ctrl)
- Heads-up-display expanded accordingly
- Dai-X secondary weapons; esp. X-Tracer, improved

Gameplay
- Dai-X Fighter shields improved
- X-Bomber blocking shield added - Press C to activate.
- Asteroid spawn logic improved - increases randomisation of asteroid fields
- Energy swarm (in Missions 7 and 10) improved - makes both levels fairer
- Players' guided missile / homing laser logic updated
- EDF Astrofighter firing-points updated

Graphics
- Heat haze effect and linear shadows improved for Mission 10
- Muzzle flashes for Dai-X pulse gun improved, CIWS-fire alpha-blend randomised

System
- In-game Dialogue 2 - Cleverer crew with more helpful things to say
- Power transfer logic improved
- Rotator SpreadGun and Dai-X Fighter special weapon logic simplified
- Object-selection glitch on Hive Runner laser torpedo launcher fixed

👍 415


v0.83d 2014.06.29

Overlay 2
- improves lightning effect
- Provides 'Night mode' feature, which activates 25% of the time on planetary missions.

High score screen improved and simplified
- Uploading high score names with spaces is now supported.
- Mouse selection for uploading high scores

More
- PPA's Mission 07 dialogue from earlier versions recovered
- LegTrax afterburner fixed
- Hotkey access (keys 1-7) added to menu

👍 390


v0.83c 2014.05.07

Enemies
- Hive Runner Carrier and Striker Astrofighter - (designed by Brad Smith)
(Spawn probability is double the final, intended level so that players come across the Hive Runners more easily).

System
- Game creates screenshots of itself at random intervals, converts them into JPG format and displays these in the Mission Select Menu to give a preview of each mission.
- 'fix' to circumvent Apache server firewall for uploading scores to website
- A few small bugs fixed, including 'x^y' ammo-display glitch on ADEN cannon

Graphics
- Enemy Spread-bomb sprite and post-processing improved
- Environment clouds in a range of missions improved
- X-Bomber bullets improved
- Foliage added to Mission 08

Gameplay
- Restriction placed on use of Skull player ship's Azuris mode; allows only sparing use of Azuris in earlier missions

👍 387


v0.83b 2014.04.12

Graphics
- Explosion animations greatly expanded and improved
- Space Environment System - Randomly creates and processes environment objects in space missions.

👍 384


v0.83a 2014.02.08

Soft Shadows 2
- Variable altitude
- Ground objects cast shadows on terrain
- Unified group

Damage Indication 2
- Simplified with unified group

Graphics and User Interface
- Shield bubble and Enemy lightning weapon sprites improved
- Options Menu: Keyboard Mapping and layout improved

General
- Mission 08 Boss: Logic, object-management and graphics improved
- Enemy guided missiles merged and improved
- Mission 03 and 09: Minor improvements

👍 420


v0.83 2013.10.30

Unity Engine - Unifies all 17 Mission modules into a single, reorganised, dynamic module

Dynamic Damage Indication with 50%, 75% (and 90% for bosses) steps 05.30

System
- Dai-X Fighter Shields: Flash green on impact, Shield bubble appears when invincible 03.07
- Preference-loading at mission start improved 03.07
- Power transfer and shield logic improved - applies to all ships 03.15
- Mission frame totally rebuilt at object/event-level in new MMF2 application 07.13

Weapons
- X-Bomber Specials: Positron Blaster (replaces Converging Laser Torpedoes in Chapter III) 01.23 and Laser Sabre prototype 01.13
- Dai-X Fighter Specials: Power levels and functions comprehensively revised 08.18
- Booster/THOR Special Weapons Powerup changed from Black to Lime 02.15
- Dai-X Fighters: Rear-firing weapons added 04.28 and LegTrax weapons improved

Graphics
- Full-screen damage glow
- New Shield bubbles 06.07

Gameplay
- Asteroid speed randomised 05.30
- Dai-X Junction and Fighter-switching improved and simplified 04.21
- Fixed bugs in Player Ship Power Management and Dai-X Fighter Weapons 03.19
- Dai-X Fighters: Afterburners added 03.07, Shields revised (filter damage and recharge over time) 05.10

General
- Missions 02, 03, 04, 07, 09 and 10 substantially improved, re: object consolidation and environment graphics

User Interface
- Options Menu extensively revised: Scrolling improved 04.16 and draggable volume controls 04.28
- Fixed glitch with resuming Mission after displaying High Scores Menu.
- Scores displayed by default in In-Game menu 04.16
- "Check for Updates" moved from the Options to Main Menu - (Click the version number at lower-right).
- Fixed keyboard-control glitch in Missions and Scores Menus.

Support
- Documentation comprehensively upgraded 06.07
- Updater downloads newer versions automatically. 09.26

👍 443


v0.82a 2013.01.02

- In-Game Menu Resume feature improved
- Graphics, including improved DeathBall flamethrower and electroshock
- LegTrax Special Weapon improved
- The Skull Player Ship asset-handling improved 12.14
- Alliance Fighter and Carrier logic improved so that they can attack Player from bottom of screen

👍 441


v0.82 2012.12.06

User Interface
- Completely new, modular Menu System; XBMS v2.0
- Embedded fonts improved 04.05

General
- Mountain engine rendering improved 03.10
- Difficulty levels revised from 5 to 3 11.21
- F-01/Lamia effect balanced; becomes more powerful as game progresses 03.10
- Mission 16 mid-way Boss Preview - Death-X - Variable Type 05.13

👍 433


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