The Gerry Anderson store had a sale on a while ago, with about 20-30% off.
Of course, the Captain Scarlet blu-ray that I thought about getting was already cleaned out, right at the start.
Anyway, for Â£20, you got the entire series, a couple of weeks later, and we watched that through over the course of about a fortnight.
It's a really enjoyable show and it gets better as it goes along.
Clearly, whoever made the show had a real passion for combat aircraft. The episode with the Lancaster bomber was clever and the designs and workings of the Angel aircraft were so good that it gave the show an extra boost.
The show has a scene very reminiscent of those from FireStorm where the Angels attack a Mysteron UFO; as opposed to the Thunderbolts attacking a 'Black Orchid' UFO.
Anyway, that bit features a truly excellent sequence where the Angels return to Cloudbase to re-arm, and the aircraft is carried through the interior of the hangar on hydraulic arms.
You see the refuelling ports go in and the ammunition feeds reloading the missile magazines on the plane, and lastly, it even goes through a carwash phase, where the canopy is cleaned and polished.
The whole process was done in about 15 seconds for each plane.
I almost had a double-take when I watched that. It was absolutely great.
I used Xilisoft (and AnyDVD HD to handle the decryption) to generate a mighty deluge of screenshots, which people might enjoy:
For Star Fleet Saturday ...
Since the Rinkya bidding proxy service suddenly bombed out a few months ago, I started using FromJapan, which is more convenient, if not any cheaper.
So, on there, I came across a Star Fleet-related item that I'd never seen.
This looks to relate to the release of the Japanese soundtrack in 1993 on vinyl.
It has some good images and is, overall, a nice, glossy A4 double-sided flyer/poster about the series.
I scanned each side 4 times and photomerged the bitmaps to get the best output.
I've been working on the interior of the space fortress; adding a lot of alien symbols and graphics.
At first, I had a bit of difficulty setting that up the way I wanted but it's working great now.
I see that my shipment from Japan, which contains one or two items pertaining to Star Fleet, is showing as: "Item held at delivery depot/delivery office".
I infer from that, that they're going to stick me with some import duty charges.
Anyway, here's a Japanese toy catalogue from December 1980, uploaded by twitter user ShowaRainbow, containing some items that some may find familiar ...
For X-Bomber the Game, I did quite a lot of work on the player special weapons.
The gunboys, lock-on-lightning and plasma grenade launchers all received attention in different ways.
I also made the last outstanding special weapon; the arc sabre, for the Dai-X.
I noticed that Multimedia Fusion seemed to have some new expressions which made the geometry and formulas amazingly quick and easy.
The game's onboard screenshot engine has yet to capture a really good image, illustrating it, but I'm very happy with it.
In the meantime, here's a doodle that I did ages ago, of the minelayer ship that I will need to sprite for the last level.
I also added an image of WingBlade to the website quite some time ago but it was never announced on the front page.
- Level 16 (final level) substantially progressed:
- Space fortress reactor 90% finished
- High security area
- Cargo block exchange (graphics upgraded, pictured)
- Drone storage hall
- Deathballs on rails
- Space environment and transition to fortress exterior improved
- Cruise missile vapour trail fixed and engine glow added
- Energy net behaviour and textures improved
- Eye laser emplacement graphics improved
- Level 15 - Battlecruiser damage indication improved
- Messages subsystem - fixes and improvements
- Terrain and ground-object handling improved
- Object ordering
- Scorekeeping improved
- Enemy weapons improved, including smart laser
- Music engine improved
- GUI improved; colour matches HUD of selected player ship
- L16 briefing images added
- various fixes, including updater
Star Fleet Saturday!
I found a couple more scans of the manga that featured in Gekkan Shonen Jump, uploaded by MTJMTJ02.
Don't ask me though why Shiro is dressed like a medieval knight in one of the images.
Apparently, the artist wasn't able to see the show before producing the manga and didn't have much info to work with.
Twitter user nami_happy also uploaded a photo of all the Televi-kun issues that featured instalments of their separate X Bomber manga.
The space fortress reactor is nearly finished and quite cool.
I suddenly had to do a lot of work on the xbomber.co.uk site.
I upgraded the SFXB forum, and it now needs PHP 7.
Unfortunately, PHP7 helpfully has all the MySQL functions removed.
The re-working of the website is reasonably far along.
I should have the forum running alongside the website again within the next several days.
I promised a new X-Bomber version at the end of the month but I don't think I'm going to make that.
Once the PHP situation is fixed, I'll finish the gun ports/missile launchers for the reactor.
After that, I'll do a playtest and tidy up what's there before uploading the first new version in well over 2 years.
Here's a little story, ready for Star Fleet Saturday ...
Shinichi Wakasa posted some photos on twitter of the matte painting of the EDF Moonbase lunar city which was done by Rikuo Mikami; one of the show's directors.
Presumably, he also did the paintings of the EDF headquarters on earth.
From what I understand, this painting was hanging in some company's staff canteen until one of Shinichi's friends, working there, recognised it, notified him and Shinichi bought it.
Anyway, the point is that not everything from the show's production was destroyed when the studio burned to the ground, shortly after the show was made.
To Do List
X-Project Player Ships
Extra Player Ships
- Create new article
- Display article list