Radisa: Buster Cannon is just broken I tell you.
Reply: Time to do a short update on v0.84f ...
This week, I've been revising the quantum blaster purple weapon for Dai-X.
That weapon was a relatively recent addition to the game, compared to others, and I wanted it to be devastatingly effective against bosses.
The below video by Radisa demonstrates well, though, how the weapon is so devastating that it can be exploited in some ways that I hadn't anticipated.
I will say, that the video below is from a 2016 version of the game and the quantum blaster had already received quite a few changes and fixes since then.
In any event, the weapon has been tweaked and rebalanced in almost every conceivable area.
So, with that and previous updates, I think I've done about as much as I'm planning to do on v0.84f.
I'll probably test it a while longer and release it on Friday night, as I did with the last version.
I like this new version of the Alliance tunnel-digger.
It doesn't actually appear anywhere in the game (well, not yet, anyway).
I also fixed the levels and backgrounds for the concept drawings for the buster cannon (aka. quantum blaster).
Had some thoughts on how to re-work some of the sketches that went into the production of the game.
For Star Fleet Saturday, it's been a few weeks since we had some fan artwork ...
Here's the X-Bomber drawn by Japanese artist; PLC.
I like how streamlined the ship looks in the picture; like it's for 'Star Fleet: The Next Generation' or Andy T's Star Fleet: Genesis.
In X-Bomber the Game, the ship is a bit different to the original, since the ship wasn't finished in the series, when it was launched.
This is the kind of thing I was going for.
I haven't much progress to report on X-Bomber from the last 2 weeks due to all kinds of things, but the arc sabre weapon for Dai-X is finished.
As you can see, it locks onto four targets at once and joins them up with a beam of pink lightning.
It requires no skill or effort whatsoever to use but its ammunition is somewhat limited.
It's based on the weapon of the same name from the great vehicular shooter; Recoil and works in exactly the same way.
One of the expansion packs for FEAR also contains a similar weapon.
At the same time, I made some slight improvements to the Dai-X fighter engine illumination and Dai-X junction logic.
The Dai-X junction will probably receive further improvements after v0.84f is released.
[ 2020.05.16, 14:16 PM ]
Dai-X Junction [ 2020.05.18 | 21:27 ]
I had some other images of the StarDart (along with its carrier vessel), which I added to the sketchbook.
I enjoyed getting the ships to fire at eachother in the last one.
I seem to have a few of these outlines of this space station that I drew when I was at school, but I'm pretty sure this is the last.
The original PNG file can be grabbed from here, plus there's another version with a darker background:
This week's Star Fleet Saturday got slightly pre-empted when one of the Star Fleet groups posted a photo of the same jigsaw that came in my fromjapan care package the other week.
One suggestion in the comments was to scan the box to get a proper image of the illustration but sadly, these Showa jigsaws have no box; only a transparent sleeve.
It may be possible to use a layer with some colour matching and darker-colour blending to eradicate at least some of the edges between the pieces.
For now, I scanned all four corners of it (it's quite a bit bigger than A4) and hit it with Photomerge to build up a composite image.
Watching the 'New' CGI Captain Scarlet, something about those Angel aircraft reminded me that I had an old outline of a streamlined little ship, that I found when moving house, last year.
The idea was for an anti-piracy vessel that got from where it was to wherever it needed to be in the shortest possible time.
The ship has a powerful but not particularly diversified weapons loadout.
This can be expanded with mission-specific underwing pods.
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