Got around to making some improvements to level 16; improved the drone hall and object ordering.
Gonna see if we can do something cool with Dai-X's black hole bomb for v0.84g; shoulder-mounted launchers with turret guns.
I see that a few people are working on X Bomber models.
The card model by Twitter user; die_job_death has real good proportions.
I think this is the same guy that did the amazing papercraft Dai-X:
The 3D print is by deviantart user; tbaile2665 and you can see the finished result on twitter.
I quite often get emails enquiring where to get an X Bomber model. This might be quite a good lead to follow.
For X-Bomber's level 16, I went back and improved the black cloud layer that acts as a transition between the normal space environment and the exterior of the space fortress.
In the show, the fortress seems to be located inside a thick black cloud, originally, and I thought it'd be good if the fortress released a smokescreen, a bit like an octopus, that you fly through before you reach it.
The way it transitions now looks better.
I also made the 5-tube missile launcher for the space fortress exterior. I made the launcher rotate inside its enclosure as it fires. I'm not sure what possible advantage that would give in real life ;) but it made it look cooler.
The only thing left there is to make the launcher for the energy webs that the fortress fired in the show.
There was no update on X-Bomber the Game on Wednesday, because this week was a bit full-on.
I did have some luck running an old illustration of the THOR booster for Dai-X through Photoshop the other weekend. It came out quite a bit better than before...
Here's the minisub from level 11 ...
If you call an airstrike during the underwater stage, these are what show up.
... as well as the Andy Thomas patented X-Fighter.
I was 100% sure that this drawing had been lost or thrown out.
This was supposed to be a half-way point between a modern firearm and the Justice Department's weapon-for-all seasons; the Lawgiver.
[ Replying to Radisa ... ]
Yes, the level 14 boss is, for me, the toughest boss in the game.
The weapons that I find work best against it are:
- ADEN cannons ***
- Plasma cannons ***
- EM napalm ***
- Scalar mass driver ***
- Positron blaster ***
- Laser sabre **
- ODIN booster ***
- WingBlade ***
- Plasma grenades ***
- DRAGOON pack **
- Quantum blaster **
- THOR booster ***
You know, I've got so much material for Star Fleet Saturday, it's hard to know what to choose at the moment. I think, with people working from home more, it's meant a big uptick in fan artwork (especially from Japan) based on this 40-year-old TV show...
So, here is an illustration in a really nice style of everyone's favourite villainess. This is from twitter user "g0sgtfnxejzibvj".
Been working on getting the 4th-page of the briefing screen to display some establishing images of the environment in which the game is taking place...
Here, the moon graphic and labelling is an external PNG file generated in Photoshop, but the Earth and moon orbiting it is dynamic, with the moon leaving a trail behind itself as it moves.
For space missions, the idea is to build some moving models of whichever entire solar system the action is taking place in, which should be quite pretty to look at.