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« TV Shows - Thunder in Paradise / Thunder Boat GuideWeapons6-barrel rotary cannon
6-tube missile launcher
Laser Prism
Torpedo Launchers Although never used in an episode, shots of Thunder's weapons control GUI show that the boat has 4 torpedo launchers. DefencesScarab Shell Even with the scarab shell retracted, the boat can withstand prolonged exposure to small arms and mounted weapons fire; up-to-and-including 50 calibre. The scarab shell extends over the back of the boat, increasing the boat's protection even further. It is also referred to as the stealth shell since its deployment renders the boat undetectable by radar. Stealth Mode A blue glow sweeps over the hull from bow to stern when either ECM or adaptive camouflage are activated. The hull also can be electrified. This is highly effective in preventing enemies from boarding. This feature can either be triggered by the onboard computer when intruders are detected onboard, or it can be activated manually by remote. (Thunder in Paradise; Part 2, Identity Crisis) Hyperspeed The hydra-thrust booster engine extends from the underside of the boat, allowing it to travel at over 400mph. The booster also allows the boat to jump at least several metres out of the water. (Distant Sound of Thunder) The appearance of the booster module changes in the above episode. Hydra-thrust also comes in useful for vapourising enemies under the boat. (Nature of the Beast) Oil Slick Dispenser The oil trail can be ignited to deter pursuers. (Deadly Lessons; Part 1) Shield Bubble In the last episode, Thunder projects an emerald-shaped shield bubble that is capable of withstanding several missile hits but is progressively weakened by the impacts. If the shield is weakened on one side of the boat it can be recovered by keeping that side out of harm's way. (The Major and the Minor) Q-Bomb Also used in the last episode; the Q-Bomb appears to be an EMP-like weapon that projects a yellow shockwave that radiates out from the boat. It is not apparent whether it is a single-use weapon but one discharge destroys a large number of incoming missiles simultaneously. (The Major and the Minor) Submersible Mode Bru reveals that he is working on making Thunder able to operate underwater. (Blast Off) Support CraftThunder carries at least one Waverider jetski that is launched from the back of the boat. The Waverider can be remotely piloted via Thunder's onboard computer by assigning it map coordinates. Thunder also carries the GATOR (Ground Attack Tactical Observation Robot) drone (aka. Thunder drone) that is lifted up on-deck through the starboard weapons hatch and rocket-propelled onto land. GATOR is a buggy that can be steered remotely by use of an onboard camera. It is equipped with a grenade launcher that can fire several stun grenades without needing resupply. (Gettysburg Change of Address) InternalWeapons Locker The upper compartment contains submachineguns and handguns. The lower compartment contains larger weapons such as the M16 used in Nature Of The Beast. Dive chamber Provides ingress/egress from underneath the boat and doubles as brig (Deadly Lessons; Parts 1 & 2) PrototypeThe prototype version of Thunder that features in the episode Eye for An Eye pilot episode (aired as episode 15; out-of-sequence with the other episodes), has a number of differences. Visually, it is missing the cool 'spoiler/rollbar' when the scarab shell is retracted, the shape of the windscreen is different and boat looks overall less streamlined and futuristic. Philips CD-i GameThe double episode: The Major and the Minor, which is the series' finale, was filmed with the intent that the story and footage could also serve as the basis for an interactive FMV video game. The majority of the game is a Time Crisis-style first-person shooter, but at the beginning of the game, the player controls the boat. The game also provides a good deal of technical data about Thunder's weapons and enemies, via an interactive GUI that mimics the boat's user interfaces seen in the show. The boat in the game seems to be slightly upgraded from how it appears in the show and has four weapon and defensive systems: Electro-Pulse Cannon This weapon appears to be a combination of the vulcan and the laser prism (referred to as the pulse cannon in the double-parter finale episode). The EPC is be mounted along the centre-line of the boat, perhaps slightly ahead of where the laser prism is/was located. Long Range Missiles The boat can fire 18 missiles in the course of a battle. The weapons have a range of 300 miles. Q-Bomb The Q-Bomb emitter is shown as a saucer-shaped apparatus, located near the stern. Shield The shield works in just the same way as it does in the episode Directory contents last updated: 2024.01.20 |
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