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👍 139 | 2024.08.20 « Changes to v0.84j... that don't fit in the release notes. This morning, I managed to get a neat feature working that was a little tricky to implement ... To make the Default and Original versions of the X-Bomber/Dai-X player ships a bit more different to eachother, I took the opportunity to build in a feature that I'd wanted to put in for some time. The diagram of Dai-X that you see in the Fabulous Films and Starlog magazine articles shows that Dai-X's chest cannons are really supposed to be multi-cell missile launchers, which is not quite the way they come across in the show. When they are eventually used in the last episode, they fire like a giant shotgun or a grenade launcher, which is how I tried to make them work in the game until now. This mode has been updated for v0.84j and kept for the 'Original' mode Dai-X. The default Dai-X has been upgraded and now fires a quick salvo of 8 very small, guided missiles from each of the two chest launchers. The missiles are not very powerful but they are very fast and home in well. It makes Dai-X a slightly more interesting proposition for the player because its built-in weapons have been a bit lacklustre, compared to X-Bomber, even though they are pretty close to what's in the show. I modelled this feature on the very satisfying player missile attack in Cloudphobia, which is a beautiful shooter that you can get on Steam, and it works in quite a similar way. My next job is to give 'Original' Dai-X a different main missile attack, where, up until the missile detonates, it will behave just like it always has, but rather than detonating into a large, glowing fireball, (it is intended to be a small tactical nuke), the new one will release some submunitions that will spiral outward and create a lot of incendiary explosions: like I remember from a great old game called Firecrow, which you can freely enjoy. Update New mega-missile is now complete and it works great. I now need to polish the HUD changes for Prototype X-Bomber and tweak the new X-Tracer a bit. Comments |
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