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EnemiesAstrofighters![]() Performance: 60, Armour: 10 Attacker![]() The Attacker is a rare, high-performance variant of the Astrofighter. One such craft was piloted by Captain Carter in 2999 and crash-landed on an uninhabited asteroid after it was damaged by BrainCom, piloted by Cadet Shiro Hagan. Since the craft survived mostly intact, EDF was able to study the ship in detail. It is equipped with a rapid fire version of the standard spread fire pulse laser. The extended nose armour contains either a more powerful laser torpedo launcher or
dual standard launchers. Performance: 60, Armour: 15 Astrofighter Carriers![]() Performance: 40, Armour: 60 - 120 Astrofighter Carriers - Destroyer Type![]() The Destroyer variant features a powerful lightning cannon above its head as well as the usual heavy laser torpedo launcher underneath. Performance: 40, Armour: 120 - 240 Hive Runner, Striker and Defender![]() The Hive Runner has stronger armour and weapons than the original Carrier. The Hive Runners operate as a detached force, appearing at random throughout the game. Performance: 40; Armour: 160 - 320 (unloaded), 320 - 480 (loaded) ![]() The Strikers are armed with heavy laser torpedo launchers and have heavier armour than the standard Astrofighter. Performance: 60, Armour: 20 ![]() The Defender is a prototype version of the Striker. It is the same size as the Striker but has a similar shape to the standard Astrofighter Performance: 60, Armour: 20 Brad Smith designed and created the Hive Runner, Striker and Defender as 3D models back in 2004. Enemy WeaponsLaser TorpedoesLaser torpedoes reach the target almost instantly, making them difficult to avoid. Glancing hits tend not to be serious but prolonged exposure can cause major damage. Damage/second: 50 (normal), 100 (heavy) Beam LasersHigh-energy lasers are as fast as laser torpedoes and much more powerful. They can quickly inflict substantial damage on players and allies. Damage/second: 150 (yellow), 200 (red) Smart MissilesThe plasma missile homes in on the player and cannot be shot down by your weapons. After a while, it loses its ability to home in. Until then, you can either avoid it or you can block it by activating the shield.
NeutralaserThe neutralaser doesn't necessarily cause much damage, if any, but it disables systems on your ship, leaving you vulnerable to be destroyed by other enemy weapons.
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