Postby AndyThomas » Mon Aug 05, 2002 10:03 am
Wow. I'd half wondered about being able to limit textures to polygons. I'd have been laughing if I'd gotten that far. Ooooh, I wish I could have a crack at this right now, being able to put the "armour" patches on that way will look so much better. That's your model, isn't it, rather than mine? Hmm, might be interesting to do this - yours on top, mine on bottom...Mmm. S'interesting, your neck somehow looks better than mine because it's not as tall, and yet I'm working off the side schematic for the height. Of course one of the problems with doing that is that my width may not be spot on - my profile will end up being pretty good, but I think I'll need to adjust some things later on. It's tricky not having them at quite the same angle with the same textures of course. I'll have to see what I can do tonight to bring mine more "up to speed". It'll be good to lose the stick-out primitives though, they were really annoying to do. Did make it look nearer the real thing, though (says he). Anyway, thanks Brad, I should be able to follow on from this now... how would you do things like windows, incidentally, which probably ought to be slightly brighter? So I suppose what I'm asking is, when should you not rely on textures? Presumably you could combine basic image textures with bump maps to raise e.g. engineering area textures up out of the hull a bit...I suppose it seems a bit daft that both of us are now trying to model the same thing, but although mine'll probably come out looking less professional it'll be a useful learning exercise for me. I still shudder to think how you'd even start on Makara's ship, although I suppose given good images a lot could be done fairly easily.Hopefully others are finding this vaguely interesting! When you stop and think about it, you can see why CGI takes so long - having models to "borrow" textures from will speed things up for us no end, but for "pure" CGI you have to create the textures from the ground up... Ooch...
Andy Thomas - SFXB Webmaster and Forum Moderator