Welp, I had great fun with Clickteam Fusion last night.
I decided to work on X-Bomber for the first time in a while again.
So Clickteam Fusion recommends an update, which I let it download.
Under the new version of the editor software (as well as the latest beta version) the game runs slow and then goes crazy.
Once I rolled back to my original 289.3 version of Clickteam Fusion, everything was running fine again.
I'm gonna see if I can pin down what causes that, while continuing with the original 289.3 Fusion software.
If I can't do that, then we can't take advantage of any new features or fixes that they introduce
I think one of the guys on the Clickteam forum was able to put their finger on the reason for X-Bomber's odd behaviour with Fusion 290.4 onwards.
We think it has to do with the new way that the engine deals with objects that drift too far from the frame but I haven't had time to test that out.
For now, I'm gonna plod away with 289.3 software, where it already runs perfectly.
Dream big and bold and daring.