Work has resumed in earnest on v0.84c.
I had to spend a lot of coding and testing time getting the new mega artefact enemy ready for level 10.
It has a lot of different firing points and since the ship needs to rotate, those firing points have to be integrated into the animations of the object.
That would normally be straightforward but the enemy also opens and closes smoothly to reveal and hide its weapons.
Getting all those animations to integrate smoothly was a big chore and because the enemy has a large number of firing cycles that were difficult to check while level 10 was running.
In the end, I had them spawn in level 1, which is less hectic and observed them more closely in there.
I will go back and tweak the two smaller artefact enemies; the pyramid defence satellite and the diamond power-up satellite.
To balance out the increased difficulty of adding the mega artefact enemy, I plan on adding another large type, related to the diamond-shaped type which is defended but still easy to destroy and will yield a good number of power-ups.