OK - It's been quite a while since my last post on this. We're not a million miles away from X-Bomber v0.68.I realised today that I must have compiled the last version (0.64) with a really old version of Multimedia Fusion. It seemed perfectly stable to me when I tested it but any problems that people might have had can probably be put down to that. I mustn't have updated Multimedia Fusion after I installed it when I got my notebook back from its screen repair - my bad. The next one will be compiled with the right Runtime version, promise.I've been having great fun building a new transforming robot for Mission 12's Boss.http://www.xbomber.co.uk/iv/#/content/A ... ll.pngI've
also been trying to work out how to let players remap the buttons on Gamepads as well as just the keyboard. The only apparent solution to that is gonna need a major retcon on the game's engine and to the options menu. Therefore, seeing as we're not far from the next release anyway I'll leave that until maybe v0.76 or whatever. I do intend to put it in at some point but I'm not about to pull apart an engine that is nearly ripe for release.A futher item to be included with future versions is proper 2-4 player.In multiplayer the main game engine will be de-activated and a 2-player engine will kick-in.To balance things out the 2-player ships will be much simpler with [up,down,left,right] and 4 fire buttons.There will be a broad selection of multiplayer ships, that will be less powerful than X-Bomber and Dai-X because there are likely to be a few player ships onscreen at once. Multiplayer ships will have a kind of 'lives system'. Keeping the ship intact for as long as possible reduces the time you have wait for a new one when your ship is eventually destroyed. Infact, keeping your ship intact long enough will eventually earn you 'credit' so that you can respawn without any waiting. Indeed theoretically you'll be able to build up enough 'credit' by not getting killed that you can then die a couple of times in quick succession without waiting for new ships. The multiplayer game will probably end when no player ships are left onscreen and all players are waiting to respawn.Multiplayer ships will be:- 'old' X-Bomber and Dai-X - even more faithful to the show but less powerful- Dai-X Fighters and WingBlade- Astrofighters- Ship with player's custom graphics- The Skull- X-Fighter, Dai-Z etc from fanfics if approvedSmall ships such as fighters will probably have smaller penalties for their destruction and therefore shorter respawn intervals.
Dream big and bold and daring.