Quote Quote: from AndyThomas on 11:40 pm on Aug. 13, 2002One thing I did notice though in replicating my lower intakes, the texture map gets applied as if it's a single object - which of course it is. How would you then seperate them e.g. to get port and starboard? Is that what the knife function will do?Well, here is where it gets a tad complicated.

I'll describe how I handle mirrored objects that need textures applied in different directions. This is probably not the best or most efficient method, but it's the only thing I've thought of.First, you need to get your model nearly complete, or at least finish the pieces that are to be mirrored. Select the symmetry object (with the other object as its child) and choose Current State to Object from the Functions menu. This creates a new object with both the original object and its mirror merged as a single mesh.From there, you can delete the old object and apply your textures to specific polygons on the new mesh. I do something a little different, though.I don't delete the original. Rather, I hide it and modify the new merged mesh to be the mirrored object. When the new mesh was created, C4D automatically selected all of the polygons of the mirrored parts. Select the newly created object, click the Use Polygons Tool. You will see that the mirrored parts are selected -- we want to keep these. Choose Invert from the Selection menu. Delete the selection. The polygons are gone, but the points are still there. So, with the object still selected, choose Optimize... from the Structure menu. Be sure Unused Points is selected and click OK. You now have two separate meshes -- one of the original and one of its mirror.You know what? Just watch this 504 KB QuickTime movie below and this will make a lot more sense. :biggrin:
http://brad.project-think.com/starfleet ... orial.movI just prefer this method because keeping the objects separated makes moving them apart easier if I decide they need more distance between each other. Texturing the two is no easier or harder than using a single combined mesh.As for the knife, that's used for splitting individual polygons. I doubt it would be much help here.