Thanks for the positive response, Andy. I have no intentions of selling this plugin for profit, though. At most I might post a link to a donations PayPal account, but I doubt that even. It's more just a project I'm doing for fun and as a learning experience. When I've developed the plugin to a usable point, your name and site information will certainly be included in any documentation.Right now, I'm just starting the early process of planning missions and still have a very long way to go. I suspect it'll be a whole year before I've made some significant progress. I really should organize a better agenda of tasks I need to complete. Here's a basic list of things to do:(in progress) * create ship and weapon 3D models and graphics(in progress) * program ship physics (shïp resources)(in progress) * program graphic sprites (spïn, shän, rlëD resources)(pending) * program weapon behaviors (wëap resources)(pending) * program purchasable items (öutf resources)(just started) * program individual personalities (përs resources)(just started) * program fleets of ships, escorts (düde, flët resources)(just started) * set up governments and factions (gövt resources)(near complete) * map the star systems (sÿst resources)(near complete) * create nebula graphics(near complete) * place nebulas in map (nëbu resources)(just started) * create planet graphics(just started) * place planets in systems (spöb resources)(near complete) * create HUD graphics(near complete) * map UI to new HUD (ïntf resources)(near complete) * set UI control colors (cölr resources)(pending) * write descriptions for missions, ships, people, purchasable items, hails, planets, systems, news events, etc (dësc, STR# resources)(pending) * create timed events for missions (crön resources)(pending) * program missions, requirements, results, flags, etc (mïsn resources)(pending) * create ranks and privileges to earn with (and may be required for) certain missions (ränk resources)(pending) * create random events for news reels that affect traded goods (öops resources)(pending) * create rare tradable items (jünk resources)There are other things to do as well, but these are the majority and most important items. Of course, the items pending and just started are the longest and most complex of them all, especially the writing of missions and descriptions. The interface items, for example, I did already because I knew they'd be easy to complete early. I have just two rudimentary governments set up with only a few basic fleets and individuals for testing purposes.