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by Crash
Tue Nov 05, 2002 7:11 pm
Forum: Other Creative Work
Topic: Crash Override's Game - Work in Progress
Replies: 80
Views: 11750

Crash Override's Game - Work in Progress

Okay you set up some blocks above the play area out of sight of the camera. You program them to perform a standard path movement across the top of the screen and loop it back so it never stops. (This is done in the Level editor, right clicking on the block and clicking "Movement"). From there you us...
by Crash
Tue Nov 05, 2002 12:23 pm
Forum: Other Creative Work
Topic: Crash Override's Game - Work in Progress
Replies: 80
Views: 11750

Crash Override's Game - Work in Progress

www.clickteam.comGet yourself a Games Factory. It's an absolute piece of cake. - Completely point and click. I understand there's a 3D version coming out and it's just as easy to use.I faffed about with visual and C++ for a bit and ... why? this is so much quicker (and better). Infact it's the kind ...
by Crash
Tue Nov 05, 2002 8:41 am
Forum: Other Creative Work
Topic: Crash Override's Game - Work in Progress
Replies: 80
Views: 11750

Crash Override's Game - Work in Progress

Yes, uh thanks for the heads up on the dead Link fellas. Duh!Well what the program does is fool the poor human into thinking that it's going up the screen when infact everything else (stars, meteorites, bad guys etc.) are coming down so you don't actually go very far but you seem to be flyin' thru s...
by Crash
Tue Nov 05, 2002 8:20 am
Forum: Other Creative Work
Topic: Guess the Makara Puppets a no show then
Replies: 9
Views: 1589

Guess the Makara Puppets a no show then

Sorry, mostly asleep when I was doing that. Thanks a lot!
by Crash
Mon Nov 04, 2002 2:05 pm
Forum: Other Creative Work
Topic: Guess the Makara Puppets a no show then
Replies: 9
Views: 1589

Guess the Makara Puppets a no show then

Anyway still a bit in the dark on this topic. On an entirely different vein: The PC Game's coming along more slowly than I'd imagine thanks to the copious amounts of "(^*(&^^*" being fed to me by my teachers. So any estimation of mine that it would be all said and done by Christmas may have been a l...
by Crash
Sat Nov 02, 2002 7:46 pm
Forum: Genesis on SFXB
Topic: Brad's Dai X work in progress
Replies: 87
Views: 11773

Brad's Dai X work in progress

As Andy says; you're trying to fit them in as fists which might not be easiest way. I reckon if you make them unclench into flat palms then fold them in two; somehow that might make 'em a bit more manageable.Yeah, I can see that working actually.
by Crash
Thu Oct 31, 2002 9:07 pm
Forum: Genesis on SFXB
Topic: Brad's Dai X work in progress
Replies: 87
Views: 11773

Brad's Dai X work in progress

Oh sorry, sorry it says at the bottom. Doh!Excellent! I figured it might be a bit tiresome having to collect those shells every time it split up. Bit like that Jedifighter on Attack of the Clones; how it dropped off its stardrive and went about its business. Not a particularly good idea really.How m...
by Crash
Thu Oct 31, 2002 6:31 pm
Forum: Genesis on SFXB
Topic: Brad's Dai X work in progress
Replies: 87
Views: 11773

Brad's Dai X work in progress

That's an absolutely cracking little thing! Man.So it just dumps those head-armour bits and goes n' kicks some ass? huh? A* - hardware not lacking firepower either!!!
by Crash
Thu Oct 31, 2002 6:21 pm
Forum: The Show
Topic: Happy Birthday Star Fleet
Replies: 18
Views: 2647

Happy Birthday Star Fleet

Heh, Alright! I'll drink to all of that!
by Crash
Wed Oct 30, 2002 6:19 pm
Forum: Other Creative Work
Topic: Guess the Makara Puppets a no show then
Replies: 9
Views: 1589

Guess the Makara Puppets a no show then

Oh okay. I didn't know that. I didn't have a lot to go on though; you gotta admit.

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