Radisa: I remember the time of playing older X-Bomber indie game and picking X impulse and accidentally one shot stage 2 boss and now the latest versions of X-Bomber allow you to release even powerful version of X impulse where the sound frequency breaks the void of space and almost muted any other sounds including its own blaster sound.
In a nutshell it went from wow to WOW
Reply: My housemate at University; Andrew gave me the idea of making the 'super X-impulse' silence all other sounds, to make it more ominous than just giving a 'bigger sound'.
That was an excellent idea. I made sure to mention it in the game's credits.
Hopefully, I should be able to turn my attention to the sound effects before long. They've been left for a long time and could stand some improvement.
It might happen for 0.84's G-release, or it might have to wait for the one after. :D
- Astrofighter dock
- add minelayer ship
- add green heavy bomber variant
- change beam cannons so that they track player
- add astrofighters
- Black cloud transition improved
- Fortress exterior improved - missile and energy net launchers added
- Drone hall improved with moving drone magazines
- High security area and reactor logic improved
- Improved multi-level background layering
- Fixed some graphical glitches relating to the fortress interior environment
- Introductory, coastal phase improved
- Mission environment display
- Sync of ground objects with terrain further improved
A little while ago, Infinity Magazine did a segment on Star Fleet, which included a nice double-page poster.
Unfortunately, this, when obtained via the digital download version, was too small a resolution and the wrong aspect to be used as a desktop background on most of today's monitors.
So, a few weeks ago, I set about improving the image quite a bit.
You can get the lossless PNG here:
To get the image to a higher resolution, I resized it twice using the 1.0 and new 2.0 "preserve details" algorithms in a ... popular imaging application, and then blended the two layers together, using the multiply method, which gave a much better contrast.
Radisa: Buster Cannon is just broken I tell you.
Reply: Time to do a short update on v0.84f ...
This week, I've been revising the quantum blaster purple weapon for Dai-X.
That weapon was a relatively recent addition to the game, compared to others, and I wanted it to be devastatingly effective against bosses.
The below video by Radisa demonstrates well, though, how the weapon is so devastating that it can be exploited in some ways that I hadn't anticipated.
I will say, that the video below is from a 2016 version of the game and the quantum blaster had already received quite a few changes and fixes since then.
In any event, the weapon has been tweaked and rebalanced in almost every conceivable area.
So, with that and previous updates, I think I've done about as much as I'm planning to do on v0.84f.
I'll probably test it a while longer and release it on Friday night, as I did with the last version.
I like this new version of the Alliance tunnel-digger.
It doesn't actually appear anywhere in the game (well, not yet, anyway).
I also fixed the levels and backgrounds for the concept drawings for the buster cannon (aka. quantum blaster).
Had some thoughts on how to re-work some of the sketches that went into the production of the game.
For Star Fleet Saturday, it's been a few weeks since we had some fan artwork ...
Here's the X-Bomber drawn by Japanese artist; PLC.
I like how streamlined the ship looks in the picture; like it's for 'Star Fleet: The Next Generation' or Andy T's Star Fleet: Genesis.
In X-Bomber the Game, the ship is a bit different to the original, since the ship wasn't finished in the series, when it was launched.
This is the kind of thing I was going for.
I haven't much progress to report on X-Bomber from the last 2 weeks due to all kinds of things, but the arc sabre weapon for Dai-X is finished.
As you can see, it locks onto four targets at once and joins them up with a beam of pink lightning.
It requires no skill or effort whatsoever to use but its ammunition is somewhat limited.
It's based on the weapon of the same name from the great vehicular shooter; Recoil and works in exactly the same way.
One of the expansion packs for FEAR also contains a similar weapon.
At the same time, I made some slight improvements to the Dai-X fighter engine illumination and Dai-X junction logic.
The Dai-X junction will probably receive further improvements after v0.84f is released.
To Do List
X-Project Player Ships
Extra Player Ships
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