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Work on X-Bomber the Game ground to a halt over the last several weeks, but now that I have the first full week's holiday since November, I should be able to revisit it.
In the meantime, here's a playthrough video of level 2; the asteroid field.
The WingBlade lock-on-lightning weapon for Dai-X gets some use near the end.
It's a Dai-X-centric Star Fleet Saturday this week...
I found these drawings by ESAkings and Guredius a couple of months ago.
Like I might've mentioned a while back, there seemed to be a lot of Japanese artists working on Star Fleet illustrations all-of-a-sudden.
We might get complaints here, along the lines of "This isn't Star Fleet Saturday. This is a shameful plug."
Anyway, a few people were asking if I could do some video walkthroughs of X-Bomber the Game, and so, here is Level 1.
I found that Windows will record any full-screen application that it identifies as a game, if you hit [Win+Alt+R] with it open.
You can go into [Windows > Settings > Gaming] and make it record at 60fps in higher quality and it gives quite a good result that way.
Following on from last week's Star Fleet Saturday, about the Evolution Toys Dai-X...
Twitter user "tLCBb9MzW9mFSat" created a 90cm-long plasticard X-Bomber to scale with the Evolution Dai-X.
The project stopped because it became apparent that the model would need to be rebuilt with a wood or metal internal frame, in order to give it the right rigidity.
https://twitter.com/tLCBb9MzW9mFSat/status/1286320843870490625
I finally located a copy of the fourth and final volume of the French Bomber X comic.
The condition of the cover was ... not particularly good, but for 2 Euros, I decided to go for it, since I didn't know when, or if, I'd see another one.
Anyway, I managed to scrub the image up and take away most traces of the creases.
Taking the rest of the week off; first holiday in ages ...
I have a page-long list of bugs to fix and additions to make for v0.84g, but the most annoying and difficult one is now definitely ticked off.
Quite a while ago, I turned up an image of a new Robot Girls Z character, which, the comments indicated, was based on Princess Keeli.
That didn't make much sense because I couldn't see much resemblance and, because the RGZ characters are normally based on mecha rather than original characters.
Anyway, I found some more images now of Bonn-sama, which clearly show that the idea of the character being based on Keeli is nonsense and that the character is infact based on the X-Bomber itself, which makes much more sense.
Here too is X-San; a character that's been in RGZ for quite some time before that; based on, you guessed it, Dai-X.
The net launcher sprite is >50% done.
I'm hoping that the coding on it won't be too tricky.
You can see from this image that the net launcher is about 200% of the size of the laser turrets and the missile launcher, which is how it'll be in the game. That suits me fine, because it should look quite impressive that way.
The last episode of Star Fleet also seems to imply that fighters can launch from here too, so we'll do that as well.
Got around to making some improvements to level 16; improved the drone hall and object ordering.
Gonna see if we can do something cool with Dai-X's black hole bomb for v0.84g; shoulder-mounted launchers with turret guns.
I see that a few people are working on X Bomber models.
The card model by Twitter user; die_job_death has real good proportions.
I think this is the same guy that did the amazing papercraft Dai-X:
http://xbomber.co.uk/?dir=Star+Fleet%2FFan+Work+-+Models%2FAkama+Akama
The 3D print is by deviantart user; tbaile2665 and you can see the finished result on twitter.
I quite often get emails enquiring where to get an X Bomber model. This might be quite a good lead to follow.
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