Xilisoft is not happy with the encryption algorithm on this Thunderbirds 1965 Blu-ray, but that doesn't mean that we're not doin' it :D ...
I doodled the combat cruiser from Gerry Anderson's Firestorm on a post it note.
It turned out okay so I shoved it through Photoshop.
Here's an old outline of an early layout for the Dai-X's booster in X-Bomber the Game.
I shaded it and gave it some more greebles.
I feel a bit like Indiana Jones; unearthing the lost treasure. :D
When I was clearing out my old rubbish, I found the PADD that I made when TNG was on BBC2 back in the 90s.
I did the graphics in a publishing package by Sierra that we had on a Win 95 toaster. It got printed on photocard and wrapped around ... a small chopping board or something that had the right rounded corners.
What I had for reference was a TNG trading card with a fuzzy photo of the prop since ... there was no internet.
Anyway, it was kinda-not-in-great-shape-anymore so it got binned, but not before I fed it thru the V750 Pro and fixed it a bit in Photoshop.
For my walkthrough of Terminal Velocity; forerunner of Fury3, I wanted screenshots from the game's cutscenes.
Unfortunately, unlike Fury3, whose cutscenes are in AVI format, TV has video files which I can't open in any application other than the game itself.
So I found a great application called Screenshotter, which generates timed-interval screengrabs in a range of image formats. You can have it capture a specific monitor or even a specific window. It also has a logic that suspends the capture when it senses that less than a certain number of pixels since the last capture.
I let this thing run while I triggered off the cutscenes one-after-another from the game's hidden video interface menu.
I put up an illustration of this space outpost a few months ago,
Since then, I found another old outline of it from a different angle, which I worked on a little bit in terms of shading and Photoshop.
To Do List
X-Project Player Ships
Extra Player Ships
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