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Version History - All

Current Version

X-Bomber v0.84c 175 MB   2016.11.09 -

Missions
- 1. Superfighter miniboss
- 6. Cloaked enemy effects improved
- 8. Volcanoes
- 10. Add large artefact enemies, improve sun background layering
- Levels 7 and 10; re-balanced; mini power-ups removed

Gameplay
- Player shields (press C) re-balanced and available on all player ships

Weapons
- Finish X-Bomber guided missiles
- Muzzle flash and impact effects phase 2; laser torpedoes etc.
- X-Bomber turrets and gunboys upgraded
- Rotator spreadgun rewritten with variable bullet speed
- Dai-X Fighter secondary weapons and ammo handling improved
- Several bullets merged and re-sprited
- Laser sabre upgraded - causes more damage after every beam reflection
- Lightning weapons improved

Audio
- Sound effects updated
- Music playback glitches fixed
- Soundtrack refreshed

Previous Versions

X-Bomber v0.84b 140 MB   2016.06.24 -

Player Weapons
- Wildfire missiles graphically improved with launch clouds and engine glow
- Wingblade and homing lasers functionally and graphically improved
- Change BrainCom and Legtrax special weapons
- Launch clouds, improved logic and graphics for plasma grenades

System
- Improved and unified player missile guidance and turret targetting system
- Main battle tank 'turret sharing' logic and movement
- Dialogue: shields and fighter megabombs
- Realtime rotation on more objects; 6MB shaved off project filesize

Graphics
- Mission 9 water texture improved - now more 'ocean' and less 'swimming pool'
- Check Shockwaves on all bosses

Gameplay
- Mission 4: Improve planet and explosion sequence
- Mission 16: Colour-scheme change on mid-level boss

User Interface
- Options menu streamlined
- Logic and graphical changes to main menu

X-Bomber v0.84a 148 MB   2016.03.19 -

New Enemy - Alliance Ground Attack Drone (appears in Mission 06)

Weapons
- Changed Dai-X mega missiles to much cooler nukes
- Dai-X black hole missile special weapon improved
- Improved Dai-X Fighter special weapon logic; especially MainBody - X-Bomber guided missile homing logic improved to engage multiple targets simultaneously

Gameplay
- Automatic power transfer improved to take account of the extra boost from 50% (gold) and 100% (purple) power-ups.
- Alliance astrofighter, carrier and transport spawning logic simplified and improved.
- Manual power transfer efficiency increased from 50 to 75%
- Spawning for various things (including enemy transports and power-ups) improved.

Mission Updates
- Mission 15 - Battlecruiser upgrade - Phase 2
- Mission 11 - Terrain speed altered
- Mission 08 - Stage 3 rebuilt
- Mission 00 - Training mission updated

Graphics
- Various missile sprites improved (alpha-blend, real-time rotation, scaling)
- Drop shadows v4

X-Bomber v0.84 147 MB   2015.08.31 -

System
- Migration from Multimedia Fusion 2 to Clickteam Fusion 2.5 runtime
- 'Night mode' enabled and other consistency improvements in mission 11
- 'No instruments mode' available in options menu

Gameplay
- Dai-X special weapon; Quantum Buster rebalanced with new features and graphics
- Mission 11 underwater wingmen added

Graphics
- Bullet muzzle flashes and impact animations
- Dai-X Special Weapon 3; RFSG, and 4; plasma grenades improved
- Engine glow and afterburn for Booster Packs
- Underwater bubble particles and other mission 11 graphics improved
- Mission 9 - stage 1 graphics improved

X-Bomber v0.83h 145 MB   2015.05.28 -

Note: Press and hold Select 1 (Shift, by default) to transform to Dai-X.
Select 2 is now Ctrl by default, rather than \,

System
- Joystick/gamepad button mapping
- Online and local high-score systems improved
- Skull missile reloading fixed

Gameplay
- Mission 15 battlecruiser improved
- DRAGOON weapon improved
- Neutralaser enemy weapon prototype
- Lack of power-up bunkers in mission 3 fixed

Graphical
- Power-up glow
- Boss 5 graphics improved

X-Bomber v0.83g 143 MB   2015.03.19 -

Guest Ally: Impala Star Cruiser (credit: Brad Smith)

Gameplay
- GunBoy special weapon improved - More than 8 can be deployed.
- WingMan movement logic improved - ADEN Cannon now equally effective against all enemies

Graphics
- Lighting overlay improved and colour-coded full-screen glow displayed when collecting power-ups
- Shields, afterburners and plasma missiles improved
- Variable engine glow

System
- Background scrolling logic improved
- Player speed handicap added to allow engine-disabling enemy weapons
- Airstrike logic simplified and improved - Tap A to summon Airstrike. Hold A to summon F-Zero One.

v0.83f 142 MB   2014.09.13 -

X-Bomber Special Weapon #9; Laser Sabre - Complete
- Beams reflect off targets more reliably

X-Bomber Special Weapons - Logic1 and graphics2 updates
- #3; Rotator Spread Gun1
- #4; Plasma Cannon
- #5; Scalar Mass Driver2
- #7; Converging Laser Torpedos1

Dai-X Special Weapons - Logic and graphics updates
- #2; WingBlade
- #3; Rapid-fire Spread Gun
- #4; Plasma Grenade
- #8; Quantum Blaster

Player Ships
- Issues with The Skull player ship fixed
- WingBlade afterburners added
- WingBlade shield/HUD logic improved

Enemies
- Added laser torpedoes and pulse guns to Attacker astrofighters
- Added dual and alternating fire cycles to enemy turrets
- Adjusted rotation logic on space mines
- Early-in-game Boss ships - health doubled

System
- Screengrab feature improved
- Mission 8 shutdown glitch fixed
- Fixed control mapping bug on options screen
- Update feature fixed

More
- X-Bomber turret logic improved
- Added more character dialogue
- Mission 08 volcanoes improved

v0.83e 129 MB   2014.07.23 -

Dai-X Weapons
- Split into primary and secondary categories, giving you more control over what to fire and when:
- Primary: Pulse guns, Lasers, Special (Fire: Z, Select: Shift)
- Secondary: Mega missiles, X-Tracer, Micro missiles (Fire: X, Select: Ctrl)
- Heads-up-display expanded accordingly
- Dai-X secondary weapons; esp. X-Tracer, improved

Gameplay
- Dai-X Fighter shields improved
- X-Bomber blocking shield added - Press C to activate.
- Asteroid spawn logic improved - increases randomisation of asteroid fields
- Energy swarm (in Missions 7 and 10) improved - makes both levels fairer
- Players' guided missile / homing laser logic updated
- EDF Astrofighter firing-points updated

Graphics
- Heat haze effect and linear shadows improved for Mission 10
- Muzzle flashes for Dai-X pulse gun improved, CIWS-fire alpha-blend randomised

System
- In-game Dialogue 2 - Cleverer crew with more helpful things to say
- Power transfer logic improved
- Rotator SpreadGun and Dai-X Fighter special weapon logic simplified
- Object-selection glitch on Hive Runner laser torpedo launcher fixed

v0.83d 132 MB   2014.06.29 -

Overlay 2
- improves lightning effect
- Provides 'Night mode' feature, which activates 25% of the time on planetary missions.

High score screen improved and simplified
- Uploading high score names with spaces is now supported.
- Mouse selection for uploading high scores

More
- PPA's Mission 07 dialogue from earlier versions recovered
- LegTrax afterburner fixed
- Hotkey access (keys 1-7) added to menu

v0.83c 129 MB   2014.05.07 -

Enemies
- Hive Runner Carrier and Striker Astrofighter - (designed by Brad Smith)
(Spawn probability is double the final, intended level so that players come across the Hive Runners more easily).

System
- Game creates screenshots of itself at random intervals, converts them into JPG format and displays these in the Mission Select Menu to give a preview of each mission.
- 'fix' to circumvent Apache server firewall for uploading scores to website
- A few small bugs fixed, including 'x^y' ammo-display glitch on ADEN cannon

Graphics
- Enemy Spread-bomb sprite and post-processing improved
- Environment clouds in a range of missions improved
- X-Bomber bullets improved
- Foliage added to Mission 08

Gameplay
- Restriction placed on use of Skull player ship's Azuris mode; allows only sparing use of Azuris in earlier missions

v0.83b 124 MB   2014.04.12 -

Graphics
- Explosion animations greatly expanded and improved
- Space Environment System - Randomly creates and processes environment objects in space missions.

v0.83a 108 MB   2014.02.08 -

Soft Shadows 2
- Variable altitude
- Ground objects cast shadows on terrain
- Unified group

Damage Indication 2
- Simplified with unified group

Graphics and User Interface
- Shield bubble and Enemy lightning weapon sprites improved
- Options Menu: Keyboard Mapping and layout improved

General
- Mission 08 Boss: Logic, object-management and graphics improved
- Enemy guided missiles merged and improved
- Mission 03 and 09: Minor improvements

v0.83 113 MB   2013.10.30 -

Unity Engine - Unifies all 17 Mission modules into a single, reorganised, dynamic module

Dynamic Damage Indication with 50%, 75% (and 90% for bosses) steps 05.30

System
- Dai-X Fighter Shields: Flash green on impact, Shield bubble appears when invincible 03.07
- Preference-loading at mission start improved 03.07
- Power transfer and shield logic improved - applies to all ships 03.15
- Mission frame totally rebuilt at object/event-level in new MMF2 application 07.13

Weapons
- X-Bomber Specials: Positron Blaster (replaces Converging Laser Torpedoes in Chapter III) 01.23 and Laser Sabre prototype 01.13
- Dai-X Fighter Specials: Power levels and functions comprehensively revised 08.18
- Booster/THOR Special Weapons Powerup changed from Black to Lime 02.15
- Dai-X Fighters: Rear-firing weapons added 04.28 and LegTrax weapons improved

Graphics
- Full-screen damage glow
- New Shield bubbles 06.07

Gameplay
- Asteroid speed randomised 05.30
- Dai-X Junction and Fighter-switching improved and simplified 04.21
- Fixed bugs in Player Ship Power Management and Dai-X Fighter Weapons 03.19
- Dai-X Fighters: Afterburners added 03.07, Shields revised (filter damage and recharge over time) 05.10

General
- Missions 02, 03, 04, 07, 09 and 10 substantially improved, re: object consolidation and environment graphics

User Interface
- Options Menu extensively revised: Scrolling improved 04.16 and draggable volume controls 04.28
- Fixed glitch with resuming Mission after displaying High Scores Menu.
- Scores displayed by default in In-Game menu 04.16
- "Check for Updates" moved from the Options to Main Menu - (Click the version number at lower-right).
- Fixed keyboard-control glitch in Missions and Scores Menus.

Support
- Documentation comprehensively upgraded 06.07
- Updater downloads newer versions automatically. 09.26

v0.82a 107 MB   2013.01.02 -

- In-Game Menu Resume feature improved
- Graphics, including improved DeathBall flamethrower and electroshock
- LegTrax Special Weapon improved
- The Skull Player Ship asset-handling improved 12.14
- Alliance Fighter and Carrier logic improved so that they can attack Player from bottom of screen

v0.82 107 MB   2012.12.06 -

User Interface
- Completely new, modular Menu System; XBMS v2.0
- Embedded fonts improved 04.05

General
- Mountain engine rendering improved 03.10
- Difficulty levels revised from 5 to 3 11.21
- F-01/Lamia effect balanced; becomes more powerful as game progresses 03.10
- Mission 16 mid-way Boss Preview - Death-X - Variable Type 05.13

v0.81 117 MB   2012.03.04 -

WingBlade and The Skull Player Ships 11.13 available in all levels via upgraded Mission Selector 11.01
- New WingBlade Weapons: Beam cannons, Deflector shield (Hold C), Rear-firing guns, Guided and plasma missiles 10.04
- Added in-flight and docking animations to WingBlade 11.13

F-01 System - Destroy 1,000 enemies and F-01 (Lamia) from the show will help you out if you hold "Airstrike" (default: A) for 1 second. 10.08

Music Indexing - Game scans for audio files in the "/mp3" folder and plays them in-game.01.17

Performance and Stability Optimisation
- Rebuilt all Mission and Briefing frames 12.26 – boosts performance and clears 'ghost' and other objects 12.14
- Improved smoke/vapour trail and dust performance 11.21
- Extensive object consolidation, Fixes for a few tricky problems

Graphics
- Dynamic soft-shadow engine 12.02
- Random, parallaxing mountain engine 02.07
- New craters
- Randomising Nebula object, used in Mission 14 10.08
- lots of updated sprites (w/ alpha-channels) and tweaks 08.30
- New Blender logo by Felice 10.04
- Added heat haze to M10 and waves to M09 water 06.29
- Plasma Bomb shots changed from yellow to green 11.13

Enemy and Hazards
- Unified Attack Cruiser with updated animations and dynamic damage indication 10.14, Improved DeathBall, Improved Asteroid logic 11.01
- Space Fortress laser battery 06.29

User Interface
- HUD Damage gauges stick to multiple enemies 12.02
- Training mission instructions reflect assigned keys, not defaults 07.05
- Embedded fonts improved and fully tested
- Mission Briefing graphics revised 01.17

'Player invincibility bug' linked to Fighter Special Weapon level fixed 11.13

Mission 16 Preview expanded With midway-boss preview 01.16

v0.8 93.8 MB   2011.06.10 -

Mission 14: The Last Stand - Complete with Boss and Mission 16 Preview, including ...
- Death-X - Remote Weapons Type Boss 04.30
- Imperial fortress exterior defences 02.13

F-01 System Prototype - Mission 14-only 04.30

Aggressive Optimisation:
- New Particle, Dust, Fire, Smoke/vapour trail systems 04.30
- Star Field unified to a single object 02.16
- Napalm damage effect supports enemies centred on action point

Napalm Cannon 02.15 and M10 Boss improved 02.16

Dai-X Special Weapon: DRAGOON Pack - logic improved 04.15

Laser and bullet re-spriting:
- WingBlade wing machine guns, GunBoy homing lasers re-sprited
- Buster Cannon and Booster Pack adjusted and improved
- New weapons impact particles; especially for Booster/THOR. 04.15
- Smooth blending for beam-weapon segments
- Laser sights colour-coded to friend/foe (green/red) and improved 02.15
- Bullet collision animations improved

Updated Soundtrack, Sound-panning fixed.

Enemies and Assets Unified and Improved: - Cargo Train 03.20
- Alliance Astrofighters and Dynamic Carriers 03.02
- Power-Ups, Asteroids, Drones, many ground vehicles 04.30
- Craters, Clouds, Planetary Missions, Enemy weapons 04.06

Fixed:
- Level Reset and Mission Complete glitches
- smoke glitch at window corner 02.16
- Ally missiles no longer seek enemies when none present
- Enemy-destruct event ordering 02.16

User Interface
- Gold Lucida Console replaces yellow Verdana 04.06
- New HUD/Instruments 04.05
- High Score Menu can upload previously-saved scores 03.02
- New Display Options: particle trail length, v-sync, full-screen toggle 03.21

v0.79 49.7 MB   2011.02.05 -

Mission 14: The Last Stand Preview - Minus Boss
- 'Missile Train' and Defence Platforms 11.30
- Heavy Bomber and Attack Cruiser (Blue) 12.15

Special Weapons
- Dai-X: Buster Cannon 10.04
- X-Bomber Special Weapons 12.31 and Dai-X: 01.31 Boosters
- Improved Dai-X DRAGOON Pack logic 09.23

Engine:
- Consolidation of allied craft, enemy bullets, target markers 08.20 escape pods, laser sights 09.20
- Sound system reworked 11.25
- Improved enemies and allies, including Unified Alliance Astrofighter 10.13 and new AI
- X-Bomber Rear Lasers fire automatically when enemy detected behind ship 01.23
- Some Missions updated to work with new engine changes; especially Mission 00 10.04
- Airstrike system streamlined and integrated into engine 08.20
- Player mission and config data stored in unified database 08.20

Graphics:
- Smoke and radiation clouds improved with Photoshop, alpha channel+blend and randomisation 12.31
- Improved explosion debris 12.29
- New explosion animations and variable transparency 01.23
- GunBoy animations upgraded. 08.20
- Shockwaves added to large explosions, Special Weapon Powerup upgraded 09.20
- WingBlade Lightning sprites upgraded 09.23

HUD / User Interface:
- Notification object handles all "Game Paused", "Game Over" overlay messages
- Special Weapon Indicator and Ammo Counter colour-coded to Weapon 09.20
- User interface improvements, including menus and in-game notifications 08.20

Extensively 3rd-party tested under Win 7 x64

v0.76 46.1 MB   2010.07.25 -

Mission 13: Outpost and Mission 15: Battle Cruiser including ...
- Death-X - Space Type Boss
- 'Protect the base' Mission objective
- Time-limited 'full-screen' Boss with destructible individual shield generators

X-Bomber Special Weapon 8: GunBoys 03.14

Graphics
- New impact and fire particles, new effects on explosions, X-Impulse, shields and Dai-X Black Hole Weapon
- Weapons improved with muzzle flashes, smoother bullets etc. 05.02

Engine
- Dai-X (Combined / Fighter) and WingBlade bullets condensed into fewer objects
- Vapour trails and Plasma Cannon weapon made more efficient 03.11
- Special Weapon ammo-handling streamlined 03.14
- Performance issue with explosion shrapnel fixed 04.15

Options Menu
- Missile Trail Length (1 - 100) and Debris Particle Limit (0 - 10,000) options
- Code cleanup.
- Key Assigning accessible by mouse 07.24

v0.68 50.4 MB   2010.02.27 -

Mission 12: The Cloud
- Colour-randomising nebula environment 12.04
- New, non-Alliance enemies
- Multi-segment, multi-stage, transforming robot Boss 02.10

System:
- Dai-X system improved
- Lock-on boxes unified 02.10 plus lots of optimisations and fixes

General
- Player Ships repair and reload slowly when not in use. New read-out displays repair status and hides when repairs complete. - Press D to cycle; Auto | Show | Hide
- Typewriter effect and other touches added to Briefings

v0.64 48.2 MB   2010.01.01 -

Mission 11: Icy Reception 12.04 including ...
- 2-phase (arctic and underwater) scrolling planetary environment
- Dynamically-generated ice canyon 09.05
- New enemies including Snow Crawler, GoalKeeper AstroFighter and HoverFly 09.08
- New underwater enemies and Death-X - Deep-submergence Type Boss 10.25

Graphics
- Improved graphics and logic for explosions and smoke trails
- Vapour trails improved with Photoshop, alpha-channel, fading and randomisation 12.05
- Dual-layer, scrolling space backdrops and denser, randomising starfield 12.21
- New backgrounds and upgraded Mission 03 environment 12.04

Engine
- Camera Shake
- Player and Ally collision code and Player collision masks unified
- New, more realistic Player shield logic
- New Dai-X Fighter AI movement uses fewer objects 12.03
- Background scrolling logic improved
- Background textures stored externally to reduce executable filesize 10.08
- Clickteam's Hardware Acceleration (Final)
- Mission 10 performance optimised 09.05

User Interface
- Improved Menu System with 2 performance/effects options
- Game prompts to save High Score on exit.

Weapons
- New set of weapons for X-Bomber (features all weapons shown in Star Fleet)

v0.6 38.6 MB   2009.09.26 -

Missions 09: Sanctuary and 10: Into the Fire

General
- WingBlade Player Ship available in Mission 09
- Online High Score filter-by-user improved 07.15

System
- Engine made much more stable with several major improvements
- Return to the Main Menu during play with CheckPoint / Auto-Save System and other revisions to Menu
- Explosion frag bug fixed, rebalanced as appropriate

v0.52 31.4 MB   2009.06.19 -

Mission 08: EDF Vesuvia including ...
- Volcanic planetary environment
- New Alliance enemies, including DeathBall II 04.11 and 'AstroWing' separating AstroFighter
- Captured EDF vehicles, including Astrofighters, Destroyer 04.11, T901 'Rhino' MBT, Bradbury MLRS,
- Reprogrammed EDF 'Mammoth' Mobile Fortress / Land Battleship Boss
- Further enemies, including hovercraft, missile batteries and drop-pods

General
- Graphics, Engine, Weapons, Gameplay and Menus improved
- Updater and Online High Score systems rebuilt 06.06
- Latest Clickteam Hardware Acceleration Beta

v0.48 14.3 MB   2009.04.03 -

Missions 06: Smoke and Mirrors and 07: Sargasso, including ...
- FG Device 11.27 and Ultra-heavy Bomber 01.21 Bosses

General
- 2-Player available in missions 01 - 07
- End-of-chapter cut-scene
- Weapons updated, including charge particle effect for Scalar Mass Driver

User Interface
- Dynamic Crew Chatter
- New startup screen
- Mission 5 briefing images added
- Online High Scores filterable by player 03.01

System
- Hardware Acceleration with Windowed and Full-Screen w/ FSAA modes - Click "Maximise" to access full screen - ADEN Cannon fire collision detection improved - General improvements and fixes
- Tested on Windows XP, Vista and 7

v0.4 12.3 MB   2008.11.04 -

Mission 05: Transport Fleet, including ...
- Prototype Co-operative 2-Player
- Checkpoint
- Death-X Combining Type Boss 10.01
- New Alliance Cargo Ships 01.20

Prototype Secret Mission
with ‘Original X-Bomber’ set in Earth’s solar system, follows Mission 05 03.15

System
- First version with MMF2’s Beta DirectX 9 Hardware Acceleration with ‘Semi-Full Screen’ 09.17
- 360’ fast bullets and smooth missile turns 09.17
- Stability fixes, File system re-organised, Gameplay improved 02.07 Rebalanced 01.20
- Fairer ship-ship collisions, Reduced Boss aggression (M1, 3 and 4) 12.16
- Extensive testing on a wide range of hardware and OSes, including Windows 7, by Mantice, Matt Darcy and LafOutLoud 11.16

New X-Bomber Special Weapons
- Scalar Mass Driver
- EM. Napalm
- Converging Laser Torpedo 12.16
New Dai-X Special Weapons
- Dragoon Pack
- Plasma Bombs 01.05
- Black Hole Bomb 06.09

v0.37 12.3 MB   2007.10.28 -

Performance lag, particularly affecting Mission 3, when run on single-core CPU systems, resolved 10.26
- Issue related to runtime differences between MMF1.5 and MMF2 relating to overlay object
- Thanks to Clickteam’s Francois Lionet for finding the issue

v0.36 11.9 MB   2007.10.18 -

This version was known as v0.4 beta at the time.

Notes
- Internal beta for v0.37 - no installer - contains config and save files for access to all levels
- Press [T] in most levels to skip to Boss
- Thanks to the testers; Nyxs, LafOutLoud and Peter (@ gibbering.net)

Mission 04: Minefield and Briefing 10.19

Runtime
- First version compiled under Multimedia Fusion 2
- Performance: Application fully-rebuilt from object and event level
- Mission 00 re-assembled, High Scores Menu rebuilt to remove corrupt string 10.09
- Hundreds of fixes, improvements and performance optimisations

User Interface
- No 'mouse grab' in Menus 05.24
- Menu systems updated 10.19

Audio
- Sound Effects Improvements
- 32-Channel Sound Mixing
- Internal Volume control

Support
- Online High Scores 05.24
- Documentation updated 10.09

Beam weapons collision effects fixed 10.19

v0.34 6.18 MB   2007.03.14 -

Mission 03: Simetra VI
- DeathBall and Attack Carrier enemies 10.24
- Rain, clouds, variable fog and lighting, scrolling terrain 12.08

New Modular Engine with several fixes 02.24

Collision Detection
- Hit-point system for Fighters and Dai-X
- Collision detection for individual bullets 12.08
- Collision logic comprehensively revised 11.21

Gameplay
- Dai-X Fighter weapons simplified
- Dai-X shield upgraded 11.21 and operable simultaneously with weapons 10.24
- Many weapons upgraded and balanced.
- Power-up functions revised

Graphics
- Smoother beam collisions
- New shield sprites etc.
- HUD updated

General
- Options and User Interface updated 12.08
- Fixed issues with Dai-X System and HUD, relating to display resolution change 09.20-29
- Sound improved 03.10
- Documentation updated 10.24

v0.31 5.20 MB   2006.09.20 -

Display Resolution change from 1024x768 to 800x600 08.29
- Briefing redesigned accordingly

Dai-X Weapons
- Vulcan guns added - Fill ammo gauge to use.
- Homing Laser guidance improved

General
- Improvements to engine, missions and UI
- Fixed all bugs reported in v0.3 08.12

v0.3 10.0 MB   2006.08.02 -

Mission 00: Training and Mission 02: Asteroid Field including:
- Crawler Tank Boss 02.13
- New Space Pirate and Alliance ships with new features and weapons
- New hazards
- Simetra Defence Directorate Airstrike 01.10

Special Weapons
- Plasma Cannons (X-Bomber)
- Homing Lasers (Dai-X) 01.10

Graphics
- Moving full-screen backgrounds and HUD hazard indicators for training mission 06.01
- Dai-X shield animated02.02

System
- Fix for option- and mission-saving 02.13
- All reported issues from v0.2 fixed 01.10
- Variable-handling issues fixed 01.30
- Sound issues fixed, including mixing issue relating to in-game menu 01.30
- Start-up audio plays only when MIDI enabled in Options.02.02
- Airstrike indicator locks to HUD position.

Gameplay
- Balancing 01.30
- Revisions to Dai-X Fighter Upgrade Weapon, Mega-Bomb and Hyper-jump systems 02.02

v0.2 Beta 7.74 MB   2005.12.06 -

Gameplay
- Airstrike - Press A to activate. 01.08
- Hyperjump feature for Dai-X Fighters 01.18

Augmentative X-Impulse
- 3 X-Impulse Power-Ups combine into more powerful X-Impulse Blasts.
- 10x Power-Ups combine into Super X-Impulse blast.
- Press X to fire.01.05

System
- Fully-customisable controls
- Player data stored in one database, rather than separate .INI files
- Improvements to ship mouse control, engine and audio 04.13
- Engine optimisation

User Interface
- In-Game Menu v2 01.18
- Start-up self-test and Menu upgrades 02.01
- Opening Cutscene 01.30
- Options Menu redesigned 01.30

v0.1 Alpha 6.64 MB   2004.11.24 -

Mission 01: Recon. Fleet with new enemies, including Alliance Recon cruiser and Attacker 09.27

Dai-X System (begun 2004.08) - Press Tab to access. 10.05

Weapons
 - First 3 special weapons for X-Bomber (Press 1-3 to access) 07.07: 
	. ADEN cannons
	. Homing missiles
	. Rotator spreadgun
 - New weapons 04.28:
	. Heavy pulse guns
	. Rear lasers
	. Main lasers (Press Z and X together to access main laser mode)
 - X-Bomber turrets: auto-aim improved with target-leading 11.08, mouse-aim added 07.07

Gameplay
 - Enemy count doubled and enemy aggression and weapons power increased
 - Ship-to-ship collisions with collision physics
 - 10-second invincibility/afterburner Effects when shield/weapons gauges full 04.28
 - Splash damage, debris and particles added to explosions 05.06
 - Balancing:
	. Shields	 100 => 500
	. Weapons	1000 => 2000
	. Armour	  50 => 200
 - X-Bomber’s movement becomes sluggish and smoke is released from engines when Armour < 25% 05.06
 - Boss weapons expanded with homing missiles 05.12

HUD
 - Status messages and character dialogue
 - Translucent status bars with percentages
 - Distance and frame-rate indicators 04.28

Graphics
 - Randomising 4-level star-field 04.28
 - X-Bomber ship sprite updated 05.12

Menu System
 - Remembers all preferences and mission reached in database
 - Mouse control in all menus
 - New intro, cut-scenes and briefing
 - 3D starfield improved 04.28
 - Menu appearance upgraded
 - In-game menu with volume controls06.25
 - High Score Menu improved 07.07

Controls
 - Dedicated X-Impulse trigger; X
 - All ship functions operable via 8-button joystick/game controller 04.28
 - Mouse control for player movement and weapons firing 06.25

System
 - Windows XP compatibility upgrade 07.07
 - External file structure for MIDI files and sub-apps - fixes stutter on music change 09.12

Audio
 - Music change 09.16
 - Upgraded sound (rear and main lasers, enemy weapons) 05.12

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