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« Previous Projects / Star Fleet Arcade

Star Fleet: Arcade was a retelling of the Star Fleet TV show in video game format.
The game consisted of a number of genres, including:
	- Vertical, 360' and horizontal-scrolling space shooter missions by me
	- Platforming and fighting levels by Dave Surridge / Zordon

It was a stellar game for its time but, in the end, we both ended up working on other things and didn't have the option to finish it.

Levels

To try and make sure that nothing went to waste, pretty much everything that I made for Star Fleet: Arcade found its way into X-Bomber the Game ...
The first level; Moonbase was incorporated into X-Bomber's training mission.
I still plan to incorporate a freighter escort mission into X-Bomber in order to incorporate the gameplay from level 2.
A good deal of level 3 was incorporated into X-Bomber's mission 3.
Level 4 was incorporated into X-Bomber when you revisit Sargasso in mission 7 of X-Bomber.
Level 5 was effectively incorporated into X-Bomber when the Dai-X became a player ship along with X-Bomber.

1. EDF Moonbase			X-Bomber
   Vertical-scrolling rail shooter with mouse turret aim
2. Asteroid Belt		X-Bomber
   Vertical scrolling, featuring freighter escort
3. Jupiter Base			X-Bomber
   360' scrolling
4. Sargasso			X-Bomber
   Vertical-scrolling
5. Battlecruiser Approach	Dai-X
   Horizontal-scrolling

Development History

The way Star Fleet: Arcade was developed was actually quite good because the project was pretty-much-always 'demo-ready'.  All the levels that we started were all complete and playable.
	2003.08		Project planning
	2003.09.21	First 3 levels almost done
	2003.10.23	All levels almost done	
	2003.12		Project announced
	2004.03		Project cancellation

Images

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Briefing screens
 
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Dai-X Level
 
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Level 1
 
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Level 2
 
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Level 3
 
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Level 4
 
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Level 5
 
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Platform Cutscene 1
 
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Platform Cutscene 2
 
 
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Platform Levels 1
 
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Platform Levels 2
 
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Platform Levels 3
 

Game Media

Level 16 Mid-way Boss

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Star Fleet, X-Bomber et al. © Enoki Films.