Star Fleet: Arcade was a retelling of the Star Fleet TV show in video game format.
The game consisted of a number of genres, including:
- Vertical, 360' and horizontal-scrolling space shooter missions by me
- Platforming and fighting levels by Dave Surridge / Zordon
It was a stellar game for its time but, in the end, we both ended up working on other things and didn't have the option to finish it.
To try and make sure that nothing went to waste, pretty much everything that I made for Star Fleet: Arcade found its way into X-Bomber the Game ...
The first level; Moonbase was incorporated into X-Bomber's training mission.
I still plan to incorporate a freighter escort mission into X-Bomber in order to incorporate the gameplay from level 2.
A good deal of level 3 was incorporated into X-Bomber's mission 3.
Level 4 was incorporated into X-Bomber when you revisit Sargasso in mission 7 of X-Bomber.
Level 5 was effectively incorporated into X-Bomber when the Dai-X became a player ship along with X-Bomber.
1. EDF Moonbase X-Bomber
Vertical-scrolling rail shooter with mouse turret aim
2. Asteroid Belt X-Bomber
Vertical scrolling, featuring freighter escort
3. Jupiter Base X-Bomber
4. Sargasso X-Bomber
5. Battlecruiser Approach Dai-X
The way Star Fleet: Arcade was developed was actually quite good because the project was pretty-much-always 'demo-ready'. All the levels that we started were all complete and playable.
2003.08 Project planning
2003.09.21 First 3 levels almost done
2003.10.23 All levels almost done
2003.12 Project announced
2004.03 Project cancellation
Level 16 Mid-way Boss
Star Fleet Arcade
Star Fleet _ X-Bomber
- Create new article
- Display article list