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« News 2020.08.23

Gameplay - Level 3



I haven't accomplished much with X-Bomber this week.
My laptop is not very healthy but is still hanging in.
I ordered an SSD and a 2TB disk to replace its OS and File History drives, which are failing and full, respectively.

I finally got the game running well on the latest Fusion runtime.
They introduced something back in 2017 that stops the engine from destroying objects that travel too far away from the action.
That way, the number of objects would build up-and-up-and-up and the game slowed to a crawl.
I found the obscure option that fixes that and the game runs nicely.  This video of level 3 is compiled with the new runtime...

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