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X-Project Player Ships

The X-Project was designed by Professor Hagan, prior to his disappearance, and built by EDF in an underground hangar on the Moon, under the supervision of Dr Benn. It was designed to maintain peace in Earth's Solar System and consists of the X-Bomber and three fighters that transform and combine to form the Dai-X.

You can fly X-Bomber, the Dai-X or any of the three Dai-X fighters at any time.
If either X-Bomber or Dai-X are destroyed, the mission fails, however if one of the Dai-X fighters are destroyed, the other two return to X-Bomber and the lost fighter is reconstructed inside X-Bomber's hangar.
The Dai-X cannot be launched until the lost fighter is reconstructed.

Further ships are available for you to use. These can be selected from the game's Start menu.
One option is WingBlade. Another is to use The Skull, which can transform into The Azuris.
A prototype version of X-Bomber is also available.

X-Bomber, Dai-X Fighters (BrainCom, MainBody, LegTrax), Dai-X


X-Bomber is a 260-metre-long prototype space battleship, launched unfinished in 2999. It is a fast and powerful carrier-ship for the three Dai-X Fighters, transporting them over long distances and re-arming them after missions.

Its shields can withstand a good deal of weapons fire. A quantum reactor powers a devastating array of energy weapons.

X-Bomber is the toughest and best-armed ship in the game, making it good for new players. However, it is not especially agile.

Shields: 625 Armour: 400
Performance: 50 km/s Weapons Energy: 2500

Crew: Shiro Hagan, Barry Hercules, John Lee, PPA

Primary Weapons

Press Select 1 and 2 (Shift and Ctrl, by default) to cycle forwards and backwards, respectively, through X-Bomber's primary weapons:

  1. 2 x pulse laser cannons 240
    - Destroy most soft targets in one shot
    - Low power consumption
  2. 1 x laser torpedo turret and heavy pulse laser turret
    - Track target automatically,
  3. 3 x dual point-defence turrets 300
    - Tracks up to three targets automatically
  4. 4 x laser torpedo launchers 400
    - Fire a fast stream of electromagnetic napalm from each wing-tip
    - Has a wide fire path and creates a lot of damage.
  5. 2 x high-energy main lasers 500
    - Mounted in the ship's neck, inflict substantial damage but consume energy rapidly
    - Power transfer from shields may be required for sustained fire.
    - Recommended for fast disposal of dangerous enemies
  6. Special Weapon

Secondary Weapon

1 x augmentative X-Impulse system , (Full), (Super)
Originally a single-use weapon - now, collecting a single X-Impulse power-up allows you to fire a smaller blast. 3 X-Impulse power-ups combine to fire a full-intensity blast. Energy for 3 full-intensity blasts can be stored. 10 power-ups combine to fire the Super X-Impulse.

Auto Weapon

2 x rear-firing lasers
- Fire automatically when target detected behind ship and weapons energy 20% or above

Dai-X Fighters

X-Bomber carries three advanced astrofighters:
BrainCom is small, fast interceptor. It is effective against large numbers of smaller targets but cannot withstand a great deal of damage.
MainBody is a large, powerful fighter-bomber. It is effective at destroying larger targets including capital ships but is relatively unmaneuverable. It can, however, withstand a fair amount of damage.
LegTrax is a versatile, balanced and highly-dependable assault ship. In Star Fleet, it can transform into a tracked ground fighting vehicle.

When flying X-Bomber, press and hold Select 1 (default Shift) to launch the Dai-X Fighters. X-Bomber flies off-screen, allowing you to attack the enemy using the fighters.
Press Select 1 to select which Fighter to fly.

The two unselected fighters act as your wingmen; flying in formation and attacking the enemy. They cannot be harmed by the enemy, do not consume your power-ups and repair themselves slowly for later use.

If a fighter is destroyed, the game is not over. The remaining fighters return to X-Bomber automatically and you can continue to fight using X-Bomber.
The destroyed fighter will repair itself slowly in X-Bomber's hangar. Once the three fighters are ready, they can be launched again.

BrainCom MainBody LegTrax
BrainCom MainBody LegTrax
Performance: 70 60 65
Shields: 133 200 167
Armour: 100 200 175
Weapons Energy: 667 667 667
Pilot: Shiro Hagan Barry Hercules John Lee

Primary Weapons

Each Dai-X Fighter has the following primary weapons plus its own special weapon:

  • 1 x Rapid-fire pulse gun:
    - Destroys many soft targets in one shot and consumes very little energy
    - Fires at the same time as Special Weapon
    - Upgrades to fire yellow and red shots at higher rates and velocities in Chapters 2 and 3
  • 2 x Plasma missile launchers
    - With 10 rounds each
    - Fire when Megabombs full and another Megabomb power-up is collected
  • Special Weapon

Secondary Weapons

BrainCom - 4 x High-explosive cluster bombs:
- 4 bombs, with 8 submunitions each, carried on external hardpoints - Released in pairs.

MainBody - 2 x High-energy beam cannons:
- Sufficient energy for 4x 2-second blasts can be stored.

LegTrax - 1 x Graviton blaster:
- 80-round magazine

13. Dai-X

The three Dai-X Fighters transform and combine to form the Dai-X; a 70-metre-tall robot that can fly and operate in space or within a planet's atmosphere.

The Dai-X is well-balanced. It is equipped with a range of powerful weapons, is relatively agile and can withstand a substantial amount of damage.

To assemble Dai-X, launch the Dai-X Fighters by pressing [Tab]. Press [Tab] again to start the docking sequence then move your fighter to the middle of the screen to dock with the othero.

To return to X-Bomber, press [Tab] once more. The Dai-X Fighters detach from eachother, the X-Bomber flies onto the screen and the three fighters dock with it.

Shields: 500 Armour: 400
Performance: 60 km/s Weapons Energy: 2000

Primary Weapons

Press Select 1 (Shift) to cycle through Dai-X's primary weapons.

  1. 2 x Rapid-fire pulse guns
    - Mounted on right wrist
    - Destroys many soft targets in one shot and consumes very little energy
    - Upgrades to fire yellow and red shots at high rates and velocities in Chapters 2 and 3
  2. 2 x High-energy main lasers
    - Head-mounted
  3. Special Weapon System interlink

Secondary Weapons

Press Select 2 (Ctrl) to cycle through Dai-X's secondary weapons.

Tactical thermonuclear missiles 400
- Mounted on left arm, up to 4 missiles can be stored.
X-Tracer system
- Smaller X-Impulse equivalent, draws 25% weapons energy to fire.
2 x 8-cell missile launchers [160mm | 640 | x2]
- Mounted in chest compartment, effective only at close-range, sufficent ammunition for 40 reloads can be stored

Auto Weapons

Rear-firing rapid-Fire pulse Gun > >
- Mounted on right foot, fires automatically when enemy detected behind vehicle
2 x 40mm Vulcan rotary cannon
- Head-mounted

Help Menu

X-Project Player Ships
Extra Player Ships
Special Weapons


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